Bunnies, those cute furry little creatures! Who doesn't love bunnies? Friendly, soft, cuddly, suddenly demanding things without letting you know how to obtain them. At least, that's how they are in Bart Bonte's Full Moon, a lovely little point-and-click puzzle game that took second place in our latest Casual Gameplay Design Competition!
With a style of gameplay reminiscent of ClickPLAY, Full Moon is easy to get the hang of. Each level features the bunny with an item inside his thought balloon. Look at the shape of the item, then see if you can find anything similar in the shadowy world around. Found it? Try clicking it. Not much happened, did it? Locating the object and getting it to the bunny are two separate tasks. Much like Samorost presents its puzzles, Full Moon works by chaining small events together to complete a bigger task. To get the acorn, you might have to float it across the pond, dropping a leaf, releasing the acorn, and moving obstacles out of the way at just the right time. It's an intuitive experience that manages to get its point across without words, and after you solve each puzzle you get that wonderful feeling of elated satisfaction!
Analysis: Full Moon is the perfect definition of casual gameplay. Easy to learn, fun to master, and nothing but delightful puzzle situations the whole way. At most a 5 to 10 minute experience, Full Moon is perfect for a break. Stylishly done up in flat black, white, and blue, Full Moon is also very easy on the eyes. There's no clutter to distract you, and the presentation is quite soothing with its nighttime tones.
Combining point-and-click puzzles with the slightest hidden object influence, Full Moon succeeds by keeping everything simple. It's a subtle experience without tutorials, hints, or even words to help you along. You see the rabbit, you see what the rabbit is thinking about, and your gaming sense kicks in telling you to find what the rabbit wants. Working your way backwards from the object, you learn through trial and error what needs to be done. That element of experimentation is what traps you in the game, and it's also what gives you the well-earned sense of accomplishment at the end. Some of the puzzles may be a bit too simple, but it's better to err on the easy side than to frustrate casual players with an impossible riddle.
Bart Bonte has given us a wonderful, enjoyable, bunny-filled way to have a little fun. Full Moon is engaging in every way, and it was put together with such style, you won't hesitate to play it through to the end.
Walkthrough Guide
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Walkthrough (in case anybody needs it):
Level 1 (opening page):
Click on the "start" button, then click on the rabbit four times. He'll drive the "n" into the ground and reach the carrot.
Level 2:
Click on the owl three times, then wait until he falls asleep again before you get the pear. Mmm, pears...
Level 3:
Click on each light in order from left to right, but skip the fourth light.
Level 4:
You need good timing on this one. Click the tree three times, then click the acorn so that it falls on the third leaf to fall. Then click the stone right as the acorn-on-leaf is about to hit it. If you fail, just keep trying until you get it.
Level 5:
Mouse over the balloon, and keep the mouse over it as the rabbit floats up, left, and right. He'll grab the apple on his own.
Level 6:
Put the large rock on the left platform, and the small rock on the right platform.
Level 7:
You need to turn all the lights on the wheel on. Two of them are duds that will make you restart, however. They have one yellow light between them, so once you find one, you can find the other easily. To rotate the wheel, just click it and drag.
Level 8:
This one is easier than it looks - the owls are helpful, not harmful. But they're also a red herring. Mouse over the tree until you find the spot where no owls appear - it's in the upper left quadrant, just above the rabbit's right ear. Your mouse should show a clickable spot. So, click it.
Level 9:
Once again, you have to light the whole string left-to-right. But you can't click the lights this time! Move all the owls to the left, then click on the first three owls in order. When the owls bounce without moving, that triggers the lights. Move the rightmost three owls back where they came from, and light the two other lights.
Level 10:
Move the clouds that block the tree out of the way by clicking and dragging them to the left. You'll have to click quickly on the apple.
Level 11:
Light each of the bulbs that's under an owl's open eye. (on-off-on-on-on-off-off-on)
Level 12:
Oh, look, it's the Upside-Down Towers of Hanoi! Move the smallest rabbit all the way to the right, then the medium one to the middle. Move the small rabbit all the way back to the left so you can move the medium one all the way right. Then bring the smallest one back so he hangs on the medium one.
From there you can move the big rabbit right one space. Move the little one all the way left, then position the medium rabbit in the middle (so he hangs on the big rabbit). Then move the little rabbit all the way right, the medium one one space left, and the little one all the way left one last time. Then click the big rabbit once and he'll have his pear!
Level 13:
This one is much easier than it looks. You need to turn all the lights on. In the very top and bottom rows, click lights 2, 5, 8, 11, 14, 17, and 19. All done!
Posted by: HopefulNebula | November 11, 2009 4:03 PM