Ish Games' Awesome Conquest is proof you can do a lot with a little, provided you're a deity with semi-phenomenal, nearly cosmic powers of course. The blue tribe you watch over has had its amulet stolen and been overrun by the evil red army, who attack at the end of each day, which is pretty stressful given each day is only sixty seconds long and you're drastically outnumbered. During your sixty seconds, you'll need to manage your tribe... miners produce gold, which can be spend on buying more units, and monks produce mana you can spend on single-use spells. When the clock runs out, your warriors will automatically charge into battle, where they'll fight on their own... you can help them out with any spells you've purchased, or by telling some or all of them to retreat if things are looking grim. Soldiers who survive will actually earn experience and get stronger! At the end of each battle, you'll get a single upgrade you can spend on one of your structures, allowing you to get, say, more miners to produce more gold, or different types of soldier units. Awesome Conquest is a simple but addictive little game, suffering a bit by a lack of explanation of certain elements in the beginning, but a fun and clever take on incremental/idle games, and the sort of thing that would be even better if it were fleshed out further.
17475 in 50 days
Good game, but some of the spells that are controlled by your mouse are always a problem. You can try to use it, but if you do that then you have to ignore your troops. I've lost lots of troops because I can't recreate them when trying to use the tornado spell.
I found myself letting my troops die just so I could have some interaction with the game. What I mean is, it is very possible to just hit typhoon and lighting and retreat on every level until the end of the game, which is what I found myself doing a couple of times just because the troops you have are never a match for the computer's troops.
I feel like this game should have been a lot more fun than it was.
I agree with the criticisms above. It's a terrific concept but the balancing is all out of whack - your troops are useless, your spells are overpowered (and impossible to manage alongside your troops), and by day 15 or so you're swimming in so much money and mana that you never have to worry about buying things.
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