You're trapped in a room with no memory of how you got there and must get out. Sound familiar? Well it's anything but. There isn't any screwdriver here. No puzzles and most importantly no door. All you can do is think. Storm Alligator brings us Break the Limits!, a game made in 48-hours and may I say, what a game! In the beginning of this experimental incremental game all you can do is think, which is done by clicking, and which nets you thoughts. As you gather more thoughts, you can open up to more possibilities and a whole range of human emotions by spending these thoughts to gain memories, or find loneliness and many other ideas and feelings. Break the Limits isn't a game you can lose or even one that makes you think hard about the gameplay, but it tells a beautiful story of one soul's struggles when they finds themselves lost, alone, confused and abandoned, but most importantly hope filled.
Break the Limits! isn't really an idle incremental game. Where most idle games take days of just being left up on your screen, this one can be finished in 5 minutes, give or take a few. You're always involved and don't have to wait long at all to get enough items to gain the new action. It may seem a bit too easy, but the game is about your little genderless, faceless hero. When you gain your first "Rationalize" you see their thoughts. When you gain a happy memory, they describe one. This is not a game about clicking mindlessly, but instead an exploration of human thoughts and emotions. While the reason you're there is never fully stated it's pretty easy to realize what is going on and the story is written out in your mind. It's a beautiful piece of art and easily worth five minutes of your day.
that was very nice :3 halfway I realized that he was
in a coma
that realization was quite a motivation :3
Wow, I really enjoyed this. First
coma game
I've played and actually felt happy/accomplished after doing so.
I liked how the thoughts went from a difficult thing to an automatic process and then disappeared completely from the options and just kept increasing by themselves.
How many of those games have you played, shjack? I wasn't aware there were enough of them to warrant a special name.
I think its less of coma than about shizophrenic, shizoid or shizotypical personality order.
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