We are down to the final 5 days before the deadline for our Casual Gameplay Design Competition #4, and we're getting very excited to see and play all the games to have incorporated the "ball physics" theme!
All entries must be in by October 1st, 2007 at 11:59PM. That is this coming Monday night. Please see the competition announcement page for full details on entering.
Here is a final recap of questions that have come up during the past week:- If we have external files that our game uses, should we place them in a sub-directory? - Yes, if your game uses or loads external files (images, swfs, etc), then please place them in a sub-directory named the same as your game. While I don't anticipate any conflicts, it is possible. Creating unique sub-directories should help avoid any potential conflicts.
- Will full screen mode be supported? - Yes, your game may switch to full screen mode if you wish. The competition UI will reset back to normal mode automatically when the player quits from your game and returns to the competition collection UI.
- Are we allowed to change the right-click context menu? - Yes, your game may create its own right-click context menu for use during your game with no consequence to the competition UI.
- I'm concerned the console menu that drops down from the top may interfere with the gameplay of my entry. What can we do? - If you think the console menu may be an issue, we can disable it for the duration of your game provided that you create a Quit-to-menu option on your main game menu that calls the GameManager function gameDone(). If you think this may be an issue, please email me about it and we'll work something out.
It's time to wrap it all up folks! Good luck! =)
Note: Comments are disabled for this entry. Please continue to use the main competition announcement page for posting questions and comments. Cheers!
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