An adventure of epic proportions. Perfect for young readers.

Chubby Hamster


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Rating: 3.5/5 (180 votes)
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Weekday Escape

GrinnypWe here at JayisGames (and, presumably, our Weekday Escape fans) really like classic four-wall one-room escape games, but occasionally they can become a bit...tedious, can't they? Every now and again we like to break away and do something a little different. This week, join us for the harrowing adventures of Chubby Hamster as he tries to escape the child from The Bad Seed (or at least her distant cousin) before she can do something unspeakable to him. Unspeakable, I say!

Chubby Hamster You'd think with a title like "Chubby Hamster" and such a cute protagonist, this would be some light, kid-friendly room escape. Au contraire! The mood is set with the opening animation, as the demon child from heck buys our poor hapless hamster from a pet store and brings him home. What is a chubby hamster to do to avoid a fate worse than death? Why, he needs to escape! Escape from his cage, and escape from the house of horrors where he now resides. Can you help him escape in time? Will the demon child return, possibly with hot pokers? Will she love him and hug him and call him George? Can you figure out how to give a mouse indigestion? How surreal will it get before our hero gets out?

Designed by Daniil Dolgoshapko, Chubby Hamster is not a classic point-and-click room escape. Rather than you, the player, picking up, examining, and using items, the actions are performed by the furry pet as he attempts to escape. Click on something and our chubby little friend will walk over and try to manipulate it. If you've guessed the correct action, you will be rewarded with smiles and giggles. Direct the hamster the wrong way, however, and be braced for his displeasure. Boy, that hamster is a killer! Or, at least, unusually aggressive for a hamster.

You will find clickable areas with the help of a changing cursor, and when it comes time to move to the next scene handy arrows will appear in strategic places, allowing you to move, climb, or jump from one place to the next. There is even an inventory, although you will not be able to interact with it, just be able to see what it is your hamster has on hand as you direct him from place to place. There are also handy controls to mute the music and sound effects, which can become a little grating as time goes on. A save button would have been nice, though, if you wanted to give it a rest and walk away for a bit.

Analysis:Chubby Hamster more resembles something like Escaping the Prison or Abuba the Alien (albeit not as kid friendly) than your classic room escape, but that's not necessarily a bad thing. Not at all. Still an escape in the broadest sense (he is trying to get out of that house before the kid can do...well, whatever evil thing it is that she has planned), Chubby Hamster is fantastic fun with more emphasis on using found objects than any type of puzzle solving. In fact, there's not any true puzzle solving at all in this little gem. It's all about using what is at hand.

What impresses most is the sheer amusement of the gameplay. The growling, suddenly aggressive behavior of the hamster if you send it to the wrong place is hilarious, as is many of the situations he finds himself in that you have to get him out of. It's a shame, though, that the terrifying youngster from the opening animation never makes another appearance. That would have been the icing on the cake.

With its cute animation, wacky yet suspenseful music, amusing sound effects, and its bizarre characters, Chubby Hamster is a fantastic adventure all on its own. Slightly scary, somewhat bizarre, and wholly entertaining, Chubby Hamster is the perfect mid-week break.

Play Chubby Hamster

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Attempt at a walkthrough..just for the heck of it

Cage Scene

click the house

click the wheel

click the padlock

click left arrow

Desk Scene

click square thingy (eraser ?)

click rope

click ink bottle

click stapler

click pencils

click down arrow

Table Leg Scene

click table leg twice

click pill

click left arrow

Armchair Floor Scene

click armchair

click dangling red string

click on fold in carpet

click up arrow

Armchair Cushion Scene

click stitch on armchair cushion

click scissors

click down

click right

Table Leg Scene

click rope

go to Armchair Cushion Scene

Armchair Cushion Scene

click pin

go left til the end

Mouse Hole Scene (Exterior)

click switch

click mouse hole

enter mouse hole

Mouse Hole Scene (Interior)

click match

click mouse

click bit of "cheese"

enter the hole

Pipe Scene

click candle

click water

exit the mouse hole

Mouse Hole (Exterior)

click on blue thingy attached to rope

click switch

go back to pipe scene

Pipe Scene

go down

Bathroom Scene

click sink

go up

Sink Scene

click tissue

click toothpaste

click drain

click tap

go down

Bathroom Scene

click slipper

go right

Toilet Scene

click toilet paper

click water twice

exit to Armchair Cushion Scene

Armchair Cushion Scene

click blue fabric

return to toilet scene

Toilet Scene

click on slipper with match

click flusher

Sail Away!

WALKTHROUGH

In the Cage

Click on the hamster's house. The hamster will get a wooden stick thing.

Click on the wheel. It will fall apart and a piece of metal will go into your inventory.

Click the lock. The hamster will use the piece of metal to unlock it. Click the arrow that appears to go left.

On Top of the Table

Click the stapler to take it.

Click the white eraser to take it. Underneath the eraser is a rope. Take that too.

Click the bottle of ink. That turns the eraser yellow.

Click the jar of pencils. The hamster ties the rope to the jar so you can climb down. Go down.

Under the Table

Click the piece of cheese. The hamster eats it. (I'm not actually sure if this serves any purpose.

Click the table leg. The hamster shakes it and a metal nut falls down. Click the nut and the hamster rolls it away. Click the table leg again. A pill falls down. Take it. Now go left.

The Bottom of the Chair

Click the chair. The hamster puts the stapler under the chair, a string falls into view, and a bug appears.

Click the string to get rid of the bug.

Click the rug to fold it up a little.

Click the white up arrow to climb up the chair.

On Top of the Chair

There is a stitched-up tear on the chair just under the basket. Click the tear, releasing a spring. Take the scissors. Go back down, then go left.

The Mouse Hole Corner

Click the light switch so that the green light is on top.

Click the mouse hole. The mouse will take the yellow eraser from your inventory. Go forward into the mouse hole.

In the Mouse Hole

Take the match. Click the mouse to give him the pill from your inventory. He moves out of your way.

Take the yellow eraser barf from in front of the grate. Now go forward into the grate.

The Leaky Pipe

Click the candle to light it with the match.

Click the leaky pipe to plug it up with the barf. Go right twice so that you're back in the corner.

In the Corner

Click the light switch again, so that the green light is on the bottom.

There's a rope with a suction cup attached lying where the water puddle used to be. Take it. Now go forward twice to the pipe, then go down.

The Bathroom Floor

Click the sink to attach the suction cup rope to it. Go up.

The Sink

Take the tissues. Click the toothpaste, covering the tissues in it.

Click the drain, plugging it with the toothpaste-y tissues. Click the handle, turning on the water and overflowing the sink. Go down.

The Bathroom Floor

The guy is no longer on the toilet. Take his slipper. Now go all the way back to the table leg.

Under the Table

Take the rope dangling from the table. Go back to the top of the chair.

On Top of the Chair

Click the knitting basket. The pin attaches to the rope in your inventory. Go back to the bathroom floor, and then go right onto the toilet.

The Toilet

Click the toilet paper. The hamster hooks it with the grappling hook and it clogs the toilet.

Click the water. The slipper goes in, as the beginning of a boat. Now the boat wants a mast. Click the slipper to put on the match. Now it wants a sail. Go back to the top of the chair.

On Top of the Chair

Take the blue cloth from the arm of the chair. Now go back to the toilet.

The Toilet

Click the slipper boat again to add the cloth. You now have a boat. Click the boat and the hamster boards it. Click the handle on the toilet to flush it. And you're out.

Chubby Hamster Walkthrough

General Information

  • Clicking on an object will not allow you to pick it up directly. Instead, it will direct the hamster to walk over to the object.

  • If the hamster can affect the object he will giggle, if the hamster cannot yet use the object he will snarl.

  • Certain objects need to be handled in a particular order, so if the hamster snarls you might not yet have what you need to complete an action.

  • There is a changing cursor indicating hotspots. If you can't use something initially, you will eventually be able to do so.

  • The object is to help the hamster escape. Good luck!

The Cage

  • You begin in the hamster cage. There are three clickable areas, the little hamster home, the exercise wheel, and the cage lock.

  • Click on the home first, the hamster will go there and pick up a piece of wood.

  • Once the wood is in your inventory click on the exercise wheel, he will use the wood to break the wheel and get a piece of metal.

  • Now click on the lock, he will pick the lock and an arrow will appear on the left.

  • Click on the arrow to escape.

The Desktop

  • The hamster is now on a desktop. There are several clickable areas here, but they have to be taken in the correct order.

  • First, click on the stapler to take it.

  • To the left is a white eraser, click on it to take it.

  • To the left is also a bottle of yellow ink. Once you have the eraser, click on the ink to dye the eraser yellow.

  • Once the eraser is gone you will see a pile of string where it once stood. Click on the string to take it.

  • Once you have the string click on the cup of pencils to tie off the string. This will cause a down arrow to appear.

  • Click on the down arrow to escape the desktop.

Under the Desk

  • As the hamster climbs down a piece of cheese will fall down with him.

  • Click on the cheese. The hamster will take the yellow eraser and rub it on the cheese (you now have an eraser that looks and smells like cheese but is not).

  • You will also notice that the leg of the desk is a clickable area. Click on the leg and a metal nut will fall down.

  • Click on the nut and the hamster will express his disapproval. The nut will roll off to the left.

  • Click on the desk leg again and this time an antacid tablet will fall down. Click on the tablet to pick it up.

  • Notice that the rope is still a clickable area.

  • Click on the left arrow to exit the scene.

Chair Base

  • You are now at the base of a reclining chair. There are two clickable areas here, the base of the chair and a wrinkle in the rug.

  • You can't pull on the rug, however, because the chair is holding it down.

  • Click on the left side of the base of the chair, the hamster will prop it up with the stapler.

  • Propping up the chair will cause some yarn to drop down. It will also cause a nasty cockroach to appear.

  • Click on the yarn and a ball of yarn will fall down, removing the bug.

  • Once the bug disappears an arrow will appear at the top of the screen, allowing you to climb the chair.

  • Climb the chair (go up).

Chair

  • On the chair are three clickable areas, the blue cloth to the left, the basket of yarn to the right, and a badly sewn seam in the chair.

  • Click on the seam and the hamster will chew it open, revealing a pair of scissors and causing a knitting needle to appear in the basket of yarn.

  • Click on the scissors to take them.

  • There's nothing more you can do here for now, so go back down.

Chair Base (part 2)

  • Go right back to under the desk.

  • Now that you have the scissors you can click on the rope. This will cause the hamster to cut down the rope and it will appear in your inventory.

  • Go left.

  • Go up.

  • Once on the chair, click on the bowl of yarn and your hamster will attach the rope to the knitting needle, creating a grappling hook which you will need later.

  • Go down.

  • Back at the base of the chair, click on the wrinkle in the rug to pull it.

  • Once you've pulled the rug, go left.

The Mouse Hole

  • There are two clickable areas here, a mouse hole and some sort of light switch.

  • Click on the mouse hole and a mouse will appear, blocking your way. The mouse will take the cheesy eraser from your inventory. Time to make the mouse sick!

  • Once the mouse appears an arrow will appear, pointing forward into the mouse hole. Click on that arrow.

  • Once inside you will find the sick mouse, blocking a vent opening.

  • Notice the partially chewed eraser is sitting next to him, but he won't let you get near it.

  • There is also a match on the floor. Click on the match and the hamster will take it.

  • If you picked up the antacid pill back at the desk, you can click on the mouse to give him the pill and make him feel better (if not, go back to under the desk and get the pill).

  • Once the mouse is gone pick up the chewed up eraser, it will be handy later.

  • Another forward arrow will appear, this one going through the vent.

Inside the Vent

  • Use the forward arrow to go into the vent. Ooops, it's dark!

  • Use the right arrow to go back outside the mouse hole.

  • Once outside, click on the light switch once. The green strip at the top of the switch will light up.

  • Now go forward into the mouse hole, then forward again into the vent.

  • Looks like we have a leaky pipe here. Maybe that's the source of the water in front of the mouse hole?

  • There's also a candle stub here.

  • Click on the leaky pipe and the hamster will temporarily repair it with the chewed up eraser.

  • A down arrow will appear to take you through the vent system.

  • Click on the down arrow. Ooops, darkness again!

  • You can probably use the light switch to turn the light on again, but then it will be dark in the vent.

  • Use the match on the candle stub to light up the vent.

  • Then go right twice to outside of the mouse hole.

  • Click on the switch so that the bottom strip is lit up.

  • You will also notice a suction cup and string on the left where the pool of water was. Click on it to pick it up.

  • Go forward twice into the vent. Notice that the candle is keeping it still lit.

  • Now go down the air shaft.

The Bathroom

  • Notice the legs on your right. You probably won't be able to do much here until you drive that guy out of the bathroom.

  • Click on the sink basin and your hamster will use the suction cup and string to create a path to the sink.

  • An up arrow will appear. Use it to go up to the sink.

  • You will need to block up the sink and make it flood to drive the guy out of the bathroom.

  • Click first on the tissues to get some, then click on the toothpaste to soak the tissues in it.

  • Once you have the sticky, soggy tissues click on the drain to block it.

  • Now click on the faucet to turn on the water and flood the sink.

  • Use the down arrow to go back down to the floor.

  • Note that the man has fled, leaving behind a slipper. Click on the slipper to take it.

  • There is now a new arrow to the right, leading to the toilet. Go right.

The Toilet

  • Oh dear, the toilet appears to be running. Maybe if you clog it up it will stop?

  • Click on the toilet paper on the toilet tank. The hamster will use the grappling hook to pull it down, causing the toilet bowl to fill up.

  • Hey, the hamster has an idea! Maybe if he builds a boat, he can make like the Ty-D-Bol man and escape by sea.

  • Click on the water and he will place the slipper as the boat. Now you need a mast.

  • Click on the floating slipper and the hamster will use the match as a mast. Now you need a sail.

  • Where have you seen something that can be used as a sail?

  • Go down, then left, then right three times to the base of the chair.

  • Climb the chair and you will see that blue cloth that you couldn't do anything with at the beginning of the game.

  • Click on the cloth to take it, then go down, left, forward, forward, down, and right until you are back at the toilet bowl.

  • Click on the slipper boat to add the sail.

  • Click on the slipper boat again and the hamster will board.

  • Now click on the handle to flush the toilet and escape!

  • Bon Voyage, little dude!

40 Comments

GrinnyP, I stayed up past midnight just to play your Weekday Escape! Thanks ... this was a really cute and fun little game. I finished it without even despairing that the official GrinnyP walkthrough wasn't posted yet!

Thanks!

Reply

Seems more like a point-and-click adventure. No puzzles to figure out, really, just click wherever there's a hand until you find the spot where something will happen.

Cute, but disappointing as a Weekday Escape, IMO.

Reply

This might seem like a shallow complaint, but my biggest disappointment with this game is that the chubby hamster is not at all cute. Otherwise, this was a fun little way to spend a few late-night minutes :)

Reply

*scratches head* Well, I'm totally stumped at what to do now...

Location:

On toilet seat.

Items:

Burned stick, rope, slipper.

I have to agree with Tenzhi, this doesn't really have a room-escape feel to it, but still, P&C games are pretty fun. Kinda reminds me of a less-evil version of the Reincarnation series.

Reply

Never mind, P.O.P goes the weasel once again.

Reply
Procrastinateher March 30, 2011 3:41 AM

It's a little disturbing the way the hamster barks at you when you try to perform an action that can't be done.

Reply
littlefish March 30, 2011 4:59 AM

A general hint:

If the cursor change, indicating that you *can* du something there, and the hamster just walks over, turn it's back and (eeh, really?, well, OK, the live ones do...) and then giggles in a mean way, it means that there's something else you have to do before your hamster can use whatever it just "aroma tagged".

Reply

I agree with Tenzhi. This game should be tagged adventure, not escape.

Reply

The game is cute, but not Weekday Escape material. Like Tenzhi said, no puzzles, just random clicking. I don't even know what some of the items are supposed to be.

Reply

Anyone any reasonable idea why

the toilet's lamp switch is by the mouse whole in another room???

Doesn't seem to make much sense... :)

bio

Reply

Onyx Mouse, got stuck the same place...

Would you give me a hint where to go on? Only the screen where the next step should be taken, in spoiler tags, would be most welcome!

Thx

Reply
Fritware March 30, 2011 9:17 AM

Sigh. I too was disappointed in this one. I'm not quite sure what the point of an inventory is when you can't actually click and use the items; it seems to be more just a way of keeping track of where you've clicked previously, given that (despite some pretense toward the concept of combining items) the game is basically just about selecting hotspots in the right order.

I also found some of the puzzles illogical.

Why did shaking the table generate a nut and an aspirin? Weren't we just up on top of that table? Did we see those items up there, and if so, why couldn't we grab them then? Were these shaken free from some interdimensional puzzle item space? And is that where my screwdrivers keep disappearing to?

It also didn't help that some hotspots remained live after the object in them was gone.

But probably the most irritating thing is that there's no real control over the motion of the hamster. There's a lot of running back and forth between screens here, and ol' Hammy doesn't move that fast. Moreover, he feels this need to go and stand in the middle of the room whenever he enters a new area, and he won't accept an instruction to leave the room until he does that. If you're sending me back five or six screens to go pick up the item that you wouldn't let me grab when I went by it before, despite the fact that you

let me create a piece of fake cheese out of a rubber eraser and some yellow ink (yellow ink?!) with no reason whatsoever,

then for goodness's sake let me send the li'l blighter right along his way without stopping for his little territorial ritual.

Ah, well, they can't all be Tesshi-e.

Reply
Fritware March 30, 2011 9:27 AM

@bioLarzen --

If you're where I think you are, you might consider heading back to the seat of the big stuffed chair.

Reply

Fritware,
thanks for the hint!

The thing is though that I seem to have tried every possible hot spot I can find there:

the blue cloth and the bowl of knitting yarn

and nothing seems to happen, besides the hamster or what giving me an angry bark (BTW... hamsters... barking? A novel idea...). I'm probably missing a third hot spot - though I think i have checked just about every pixel :) - but that's something I often get: think that I checked everything but still didn't :D

bio

Reply
Anonymous March 30, 2011 9:56 AM

more like crabby hamster!
"this is the twenty seventh time you made me climb up onto this armchair and for what?! I'm not picking this up until I'm inspired to do something with it!... What? Oh, the stapler? of course I brought it with me. Never know when you're gonna need one of these babies. Haha! wheeee!"
Whatever Trevor

Reply

bio --

You will only ready to tackle the screen where you got stuck if you have the following items with you:

Slipper
Burned matchstick
Rope with a hook on the end

However, there is at least one more item you need...


...and you will not be able to pick it up without the wretched rodent snarling at you, until you do everything else you need to do on the toilet seat and Hammy suggests the final item himself.

Why does it work that way? I couldn't tell you.

Reply

Had same problem but got lucky. bioLarzen should have said:

Consider going back to the bottom of the table.

Reply

bio: u have to

click on the spring below the basket of yarn

Reply

Well... that was awful.

Reply

Attempt at a walkthrough..just for the heck of it

Cage Scene

click the house

click the wheel

click the padlock

click left arrow

Desk Scene

click square thingy (eraser ?)

click rope

click ink bottle

click stapler

click pencils

click down arrow

Table Leg Scene

click table leg twice

click pill

click left arrow

Armchair Floor Scene

click armchair

click dangling red string

click on fold in carpet

click up arrow

Armchair Cushion Scene

click stitch on armchair cushion

click scissors

click down

click right

Table Leg Scene

click rope

go to Armchair Cushion Scene

Armchair Cushion Scene

click pin

go left til the end

Mouse Hole Scene (Exterior)

click switch

click mouse hole

enter mouse hole

Mouse Hole Scene (Interior)

click match

click mouse

click bit of "cheese"

enter the hole

Pipe Scene

click candle

click water

exit the mouse hole

Mouse Hole (Exterior)

click on blue thingy attached to rope

click switch

go back to pipe scene

Pipe Scene

go down

Bathroom Scene

click sink

go up

Sink Scene

click tissue

click toothpaste

click drain

click tap

go down

Bathroom Scene

click slipper

go right

Toilet Scene

click toilet paper

click water twice

exit to Armchair Cushion Scene

Armchair Cushion Scene

click blue fabric

return to toilet scene

Toilet Scene

click on slipper with match

click flusher

Sail Away!

Reply

I'd be the first to say that any good old tasty P&C needs its share of illogical puzzles. But this one goes too far. Puzzles are so illogical that this game would be undoable without the hotspots and the designers basically taking inventory management away from the player.

Reply

@grinnyp You would run the world's most terrifying pet shop.

Reply
Stevie-O March 30, 2011 3:05 PM

I'd like to throw my $0.02 in here and say: the biggest problem with this game is the level of inconsistency.

I can handle all sorts of crazy rules/logic without *too* much difficulty, so long as those crazy rules are applied consistently.

For example, someone complained about the amount of running back/forth that was done. That was tedious, but I'll say this: When I clicked an arrow pointing up, I went up. When I clicked an arrow pointing down, I went down. Same for left and right.

Except for the one (

toilet

) room. There, to go back up, I had to click an arrow pointing left.

Likewise, if I was going to pick up an object (as opposed to manipulate it or combine it with something else in my inventory), I could pretty much do that at any time.

Except for the

blue cloth on the chair

. Even though picking it up merely put it into my inventory, I could not pick it up until I had done something unrelated

built the first two parts of the boat

on a completely different screen.

Reply

Guys,
thx for the hints - but none seems to work :(

Fritware, i got

a burnt match, a slipper and a pair of scissors

. Seem like I have to obtain a

"rope with a hook"

.

Angel, I think what you're referring to is an earlier stage and I already did it :)

James, I don't seem to be able to do anything tehre - unless it's some pixel hunting ad I haven't yet found THAT one pixel - but I keep trying :D

Once again, thx for all the help, guys!

bio

Reply

All right, Angel's walkthru helped - and James's should have. What I didn't do was realizing that

clicking on the rope wonht get me back on the table, but remove the rope

.

Thx again.

bio

Reply

OK, I'm through.

This one just was't a good one, sorry to say that. Ad not because I got stuck - that's something escape game lovers got used to long ago :) But it's just... a badly planned game that's not really an escape game, as seceral people here pointed out. It has no real logic, doesn't inspire or motivate you to think at all, merely look for hot spots with the cursor...

sorry, but this one failed to make ths cut for me.

bio

Reply

Okay, now I realize that no one holds a gun to my head and makes me play all these games, so I'll first take full responsibility for sitting through this entire game.
While playing this game I felt that I just kept hoping for something non-linear to come up that might be something close to a semblance of a puzzle. Rather, I was left somewhat nonplussed when all of a sudden the end "occurred" - I say occured for two reasons: 1. There were still a few hotspots that apparently were just added for flavor...(?) and 2. The whole thing felt kind of preliminary to a real game, like nothing really happened and I didn't do anything special to make that nothing happen.
Maybe my feeling of letdown stems from what others have already pointed out - namely, that this is more aptly a point n click adventure than it is a bona fide escape game.
Don't get me wrong, I can get behind a frivolous game with little to no difficulty, but to be honest, I kind of secretly count the hours till the next great escape game comes out Wednesday morning and I feel like a balloon that slowly deflated, forgotten in the corner of the closet when it would have been much more fun to just be popped.

That's all. Thanks for all the other great escape games.

Reply
nerdypants March 30, 2011 10:16 PM

I didn't like this game at all. It required almost no work, just basically seeing what I could click on without being growled at. The only thinking I did was, "I wonder if I can pick up that one item yet. Oh hey, I can!"

It could've been vastly improved if the player did the actual assembling of objects, like in Tesshi-e's games. A bigger inventory (so you don't have to backtrack five screens just to pick up one object) and a clue as to what you're supposed to do with the items would've also helped a lot.

And a lesser complaint: it took that hamster way too long to do stuff, especially move from room to room. The curtain animations between scenes were totally unnecessary and just served as an annoyance.

Reply

He seems a bit ungrateful.

Reply

that walkthrough was no help for the most part. a few things were wrong,as i tried to do certain things and all the hamster did was growl at me. hmmm. can someone,including Grinny,try another walkthrough? thanks.

Reply
nerdypants March 31, 2011 2:55 PM

WALKTHROUGH

In the Cage

Click on the hamster's house. The hamster will get a wooden stick thing.

Click on the wheel. It will fall apart and a piece of metal will go into your inventory.

Click the lock. The hamster will use the piece of metal to unlock it. Click the arrow that appears to go left.

On Top of the Table

Click the stapler to take it.

Click the white eraser to take it. Underneath the eraser is a rope. Take that too.

Click the bottle of ink. That turns the eraser yellow.

Click the jar of pencils. The hamster ties the rope to the jar so you can climb down. Go down.

Under the Table

Click the piece of cheese. The hamster eats it. (I'm not actually sure if this serves any purpose.

Click the table leg. The hamster shakes it and a metal nut falls down. Click the nut and the hamster rolls it away. Click the table leg again. A pill falls down. Take it. Now go left.

The Bottom of the Chair

Click the chair. The hamster puts the stapler under the chair, a string falls into view, and a bug appears.

Click the string to get rid of the bug.

Click the rug to fold it up a little.

Click the white up arrow to climb up the chair.

On Top of the Chair

There is a stitched-up tear on the chair just under the basket. Click the tear, releasing a spring. Take the scissors. Go back down, then go left.

The Mouse Hole Corner

Click the light switch so that the green light is on top.

Click the mouse hole. The mouse will take the yellow eraser from your inventory. Go forward into the mouse hole.

In the Mouse Hole

Take the match. Click the mouse to give him the pill from your inventory. He moves out of your way.

Take the yellow eraser barf from in front of the grate. Now go forward into the grate.

The Leaky Pipe

Click the candle to light it with the match.

Click the leaky pipe to plug it up with the barf. Go right twice so that you're back in the corner.

In the Corner

Click the light switch again, so that the green light is on the bottom.

There's a rope with a suction cup attached lying where the water puddle used to be. Take it. Now go forward twice to the pipe, then go down.

The Bathroom Floor

Click the sink to attach the suction cup rope to it. Go up.

The Sink

Take the tissues. Click the toothpaste, covering the tissues in it.

Click the drain, plugging it with the toothpaste-y tissues. Click the handle, turning on the water and overflowing the sink. Go down.

The Bathroom Floor

The guy is no longer on the toilet. Take his slipper. Now go all the way back to the table leg.

Under the Table

Take the rope dangling from the table. Go back to the top of the chair.

On Top of the Chair

Click the knitting basket. The pin attaches to the rope in your inventory. Go back to the bathroom floor, and then go right onto the toilet.

The Toilet

Click the toilet paper. The hamster hooks it with the grappling hook and it clogs the toilet.

Click the water. The slipper goes in, as the beginning of a boat. Now the boat wants a mast. Click the slipper to put on the match. Now it wants a sail. Go back to the top of the chair.

On Top of the Chair

Take the blue cloth from the arm of the chair. Now go back to the toilet.

The Toilet

Click the slipper boat again to add the cloth. You now have a boat. Click the boat and the hamster boards it. Click the handle on the toilet to flush it. And you're out.

Reply
octochan April 1, 2011 12:03 AM

Does this game remind anyone of the Rat game from 3wish? That one was much cuter and more logical, but it was still pretty hard. The rat made garbled noises at you if you didn't click on something you're supposed to.

Reply

to find a game as awesome as this one on the best gaming site ever, newgrounds, is a shame to all of mankind. but, it got me free medals, and the walkthrough that angel prepared was a spirit-lifter.

i guess it did get a little complicated at one point, which is why i came here in the first place. JayisGames is the site i always go to for decent walkthroughs, probably because of the neat organization of the spoiler tabs.

anyway, the game was terrible. the concept could easily have been used for a much better game, but it was wasted on this piece of crap. and the cute little dance at the end really crushed my soul, btw

it had the format of alice is dead, which was a pretty good series until the ending, which was the equivalent of crap. I never liked those formats, but it did not lower my score for the game. it was pretty low to begin with, but the formatting is only my opinion. im sure the cute little dance at the end burnt everyones eyes, and that lowered my score A LOT.

well, pretty crappy game overall but it had its good times. a decent 6/10

ps.

the ability to grab the rope was not expected. Using it with the pin was even less obvious.


thanks angel for pointing that out. never wouldve gotten out without your help.

[Edited for content. Please don't use language like that here, or you may just find your comment changed from a turd into a puff ball. ;) -Jay]

Reply

Agree with the general tone. Art is very good, but gameplay is too tedious, especially all that tiresome backtracking just because the inventory has only 4 spots.

I like P&Cs, but this one needs more attention to the player's experience. If there is going to be backtracking, make it count with multi-room puzzles, and add navigation helps (like a clickable map, having to track and click several arrows and make navigation last several seconds gets old very soon).

Reply
nerdypants April 1, 2011 5:03 PM

Phoenix910:

Could you please refrain from using words like "retarded" and "gay" here? The reason I like this site is because people here are usually nice enough not to use offensive words like that. Those words and the way you used them are hurtful and inappropriate.

Reply

k nerdypants. ill keep that in mind.
im not a mean person just because i use words like gay and retarded. try and keep THAT in mind. but, i respect ur request and ill refrain from using those words here

Reply
nerdypants April 1, 2011 5:57 PM

Thanks, Phoenix910. :)

Reply
Ruth Coleman April 4, 2011 12:46 PM

With all that going back and forth, I'd think that hamster would have gotten skinnier...

Reply

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