Who knew sheep resented being shorn so much? Or at least... this little guy does. In Chuck the Sheep, a launch game by jmtb02 featuring the adorable artistic stylings of Jimp, you play the titular woolly hero who thinks losing his fleece is the ultimate indignity. Naturally, the only way to avoid the farmer's shears is to craft a plane out of the materials he finds lying around the farm and soar to freedom!... eventually. After crashing into the ground a whole bit. Just hit the [spacebar] to launch Chuck when you're ready and use the [arrow] keys to keep him flying as long as possible. Just try to avoid hitting too many bombs (naturally occurring in the wilds), since that would be baaaaaad, and if you sustain enough damage there'll be mutton you can do about crashing.
Unlike most launch games, you don't get cash from thin air to upgrade your ride, and instead you'll have to do your best to snag resources such as wood or stone to craft improvements. (It sounds slightly more realistic until you see all the dirt clods floating in midair.) Like Jetpack Joyride, you'll also be given "quests" in the form of mini-objectives that will reward you with experience when completed... get enough experience to level up and be showered with a big resource prize for your efforts. If you're having trouble nabbing enough of a particular thing to upgrade, you can also exchange certain amounts of one item for another between launch days. This, and the ability to trade in cards you win for flying through rings, helps take the sting out of getting fleeced at the upgrades screen.
With a unique approach to upgrades, snappy gameplay, and, of course, Jimp's fantastic artwork, Chuck the Sheep is a fun and bouncy new addition to the launch category of games. You'll have to do a fair amount of grinding to get anywhere, but the objectives to accomplish on each launch helps to keep you occupied, and the shear amount of detail in your environments and items to bash means it's hard to find yourself bored. It's silly, it's cheerful, and it's got loads of personality that make it the perfect choice for a little break in your day. It's also got the... that... uh... sheep puns... aw, forget it, I can't think of any more!
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Chuck the Sheep Walkthrough
Intro Quotes (in no particular order, if I had missed anything, tell me.
These launch games make me hungry.
I promise there will be bahhhh-d puns.
My flock says I'm special.
I'm feeling sheepish.
I'm delicious with mint sauce.
From behind I look like a cloud!
Dare I say the best sheep tossing game ever?
Where are my legs :(?
1 pound of wool makes 10 miles of yarn!
Winter is coming...
Bahhhh ram ewe!
That's Charles T. Sheeperton ESQ to you!
How much chuck can a woodchuck chuck?
Pizza is delicious but it is filling.
Fluffy and ready to fly!
I was raised in a barn!
I would eat my hat if I could get to it...
Comic
It was a hot summer, and shearing day on the farm.
All the sheep were happy to get rid of their winter coats.
...Apart from ONE sheep.
Chuck had seen poor lambs being stripped of their dignity before, and he wasnt [sic] going to let it happen to him.
Yes, Chuck had a plan!
He was going to escape from the farm!
Look inside to see what happens!
Ship Upgrades
There are 7 things to upgrade: Hulls, Wings, Fuel tanks, wheels, boosters, engines, and shields.
Each does a different function.
Hulls protect the ship from damage.
Wings increase maneuverability for ship.
Fuel tanks hold fuel.
Wheels decrease friction and allows flightless travel.
Boosters increase launch height.
Engines provide thrust for the ship.
Shields increase manual shield time (to protect ship)
Exchanges
You can exchange materials for other ones.
2 logs make a rock.
Food and a rock create a log.
2 rocks create water.
A rock and a log create a stone.
2 waters create food.
A log and food create paper.
A stone and a log create mercury.
Water and a stone create a metal bar.
Mercury and a metal bar create lightning.
Cards
If you have matching cards, you can exchange them for materials. The more cards you trade at once, the larger the bonus.
This will have to do for now. I'm getting lazy!
Posted by: CJ | November 17, 2011 5:58 AM