Next up for your action/physics fix: Cling, a new release from Ghostwriter. In Cling you control Edgar the electric spider. As everyone knows, electric spiders love nothing more than reaching a goal at the end of a level. Edgar's legs reach out and automatically grab pegs on the wall when he gets close enough to them. This "sticky" movement lets you slowly crawl across a stage, working both with and against your momentum to avoid obstacles and leap over pegless chasms.
Black pegs are perfectly harmless, but red pegs will kill Edgar if his body comes in contact with one. Green pegs push Edgar away, allowing you to sort of slingshot back and forth using them. You can bump into solid black blocks, but don't touch the skull tiles, as they kill Edgar on the spot. Electric spiders don't like to be killed.
Cling has a creative premise and is executed quite well. The controls, while appropriately slow and sticky, will take some time getting used to, but don't let that turn you away from the game. Once you hop over the short learning curve, you'll find some creative puzzles that make good use of the game's physics. Hopping from wall to wall, leaping across gaps, dashing through dangerous corridors, and pulling off hairpin turns where certain doom awaits you at the slightest mistake are just a few of the neat things you'll find in the game's 20 levels.
It's not perfect, but Cling offers a good, slow-ish physics puzzle experience with just the right amount of fast-twitch moments to keep you on your toes.
Completed them all except the last two (not including what I can only guess is bonus levels)
Fun distraction.
The review says there are 2 levels instead of 20. Pretty tough game.
[Thank you for pointing this out. I've updated the review. -Jay]
Tough but fair. Completing all the normal levels unlocks a
time trial
which I have no intention of completing. No idea what gets unlocked after you do that.
Once you complete the normal levels, you get the
Time Trial Mode, and once you complete that(no need to be quick or anything), you get the
One Life Mode...*frustration*...
Great game. I'm terribly stuck on "Wall Jump" though. Any advice?
Nevermind. Power of posting!
My only complaint so far is that the game goes from relaxing easy to almost impossible from level 10 to 11.
I would suggest a level design that relies less on dying. Jumping and making tough movements, only without so many the lethal objects.
it's not a learning curve at all. i know the moves i want to make and i am not able to make the spider behave. the perfect game to use at guantanamo. time to move on with my life. how will i get back the 3 minutes stolen from me?
Update