Those of us adept at folding space-time (with or without the use of spice) are very familiar with the concept of moving chunks of the universe around so we can easily step from one area to another. For everyone else, there's Continuity 2: The Continuation, a sequel to the familiar Flash puzzle game by Nils Stefan Bertil, Continuity. Combining a little bit of 2D platforming and a lot of sliding puzzle logic, Continuity 2 is a unique and challenging experience made better by the battery of almost 50 new levels packed into the iPhone's tiny little screen. It's all the space-time folding you could ever want, without the blue-in-blue eyes to show for it!
Each level contains one nice and clear red door you must make it to. First, you'll have to grab a key or two so you can unlock said door. Moving around the game's environments is easy enough with touch controls, simply tap the right side of the screen to move right, the left side to go left, and swipe to jump. No real hazards to deal with, just hopping around and opening doors.
But wait, what's this that happens when you double tap the screen? Continuity 2 takes place on single-screen tiles that can be moved around once you zoom out and take a far away look. Need to climb some stairs? Simply move the room with stairs that open to the bottom above the room you're currently standing in. Assuming you're not blocked by a wall, you can hop right through, as if you were bending time and space with the swipe of a finger!
Later levels introduce things like gates, keys, and switches you need to fiddle with, all incorporating the sliding mechanism we're so entranced with these days. The complexity rises on a gentle incline, slowly adding more and more to keep the challenge even as you get better at the game. Some of the later puzzles are really tough, and completing them under the par time takes multiple playthroughs.
Analysis: Sliding puzzles are old hat to us by now. As are platforming games. Combine the two, however, and you've got something very, very special. The Continuity series has established a simply enjoyable formula that's easy to grasp and wholly satisfying to execute. There's nothing like running into a wall, zooming out, sliding around the very game world itself, then continuing forward like you're the god of all things solid.
Despite its somewhat unusual concept, most players will grasp what's going on in Continuity 2 right away. The controls for the actual platforming, however, require some getting used to, especially dealing with the finicky jump swipes. Swipe right to jump right, but not if you're moving left, for example. A hard-nosed platformer Continuity ain't, but this isn't a game about hairpin jumps and quick mid-air maneuvers. It's all about the sliding, and that part, at least, is smooth as spice coffee.
Continuity 2 brings the browser formula to the touch screen without a hitch. It's a good fit for the mobile scene, providing easy gameplay that can be started, stopped, and re-started at your pleasure. Save your spice budget and go pick up this phenomenal game instead. You'll thank yourself for it time and time again!
NOTE: This game was played and reviewed on an iPod Touch. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
Like have the people here don't have phones to play this game. I say you make flash version. It like doodle devil, no flash version, people want it, then they make a flash version. I hope they make a flash version because I don't have a phone to play this game when it looks like a worthy sequel. Make a flash version soon
I got so freaking excited when I first saw this on the page that I didn't even bother reading the review carefully at first. I almost clicked the link, but then I immediately saw that it was for iPhone. Shoot.
It's no use, went to the blog, email them, commented them, so did others but they have there ears shut. Not everyone can afford a computer the size of a mobile.
Same here Dr. Worm, Will you join me and help get a flash port?
@roomescaper55, is it somehow easier and cheaper to buy a computer with enough processing power for Flash than an iPhone? I fully support Bertil's endeavor in App Store gaming because this is a truly unique and original idea that he should be allowed to profit from. If you don't want to shell out 99 cents you can just play the original. And if you have an Android device, just email him or something and say you feel those devices are being unfairly left out. Because if a Flash version is made, nobody will buy the iOS version.
Besides, a Flash version would have a problematic control scheme because in later levels,
you need to use the accelerometer.
I e-mailed them - there are no plans to port the game to any other platform. They only have a few people and limited funds, so not enough time to develop multiple platforms.
They know it's going to leave people out, so let's just hope that enough people buy the game and then they'll have the time and money to expand.
Aw, man. I REALLY want to play this game, and I don't have a smartphone. How annoying.
Echoing what everyone else has said: got really excited because I loved the original Continuity, but this is only for mobile platforms? Really disappointing.
Like many others are saying: I saw this and was filled with great excitement, followed shortly by extreme disappointment. I don't have an iAnything, and I can't play this game.
I'm used to not being able to play mobile games, but when a sequel to a game I love is only released for smartphones, I get especially frustrated.
Too bad for us, but good for the developers. I was looking forward to another installment of this series.
I wish you success in your new market.
I was really super excited when I learned there was a sequel to Continuity. I had loved the original.
I liked the new game a lot, but I'm going to just venture the opinion that it wasn't as good as the first. Mind you, I really liked the new things they put into the game for the most part.
Really the problem came with
accelerometer, and how that changed play. Being able to change the direction of gravity with a tilt of the phone is cool, but I think it sort of messed with the coolness of the first game, where you could just fall endlessly through the panels. It felt almost too easy
Having said that, I happily paid for the game and I don't regret paying for it at all. I would buy the third, if one were to come out.
I have been enjoying this game since downloading it to my iPhone. I am stuck, however on level 4-3. I can't imagine how this could work.
There is apparently only one screen that I can move to from the starting screen after tilting my phone 90* to the left. I freeze mid jump just after passing to the next screen but when I try to change direction on the new screen it doesn't respond and I plow into the jagged wall of death every time!
Does anyone have any pointers? Thanks!
Never mind. Power of posting strikes again. :)
I can't find a walkthrough for this anywhere that goes up to the level I'm stuck with (I know I can skip it but DAMN IT ALL I don't want to!)
Level 6 - 6. Seems to be about
falling correctly,
but maybe it's not.
I've tried various styles of
falling, zooming out, flipping the phone - so that he 'falls' upwards with inertia. Then zooming/freezing the dude as he gets to the apex of his 'fall' and flipping him 90* to get down the gap.
IT'S NEVER WORKED. Am I on the right track? or should I give up and find a new method? Any hints as to what to do to get it?
I'm also stuck on continuity 2 4-3. Is there a walk through or a hint? Going crazy here.
Seriously, someone needs to help us weenies with level 4-3. Nothing I do seems to work. HELP!
Yes, 4-3 has me stuck as well! Grrrr. It must be something really simple for it to elude so many.
4-3:
4-3 is probably deceptively simple, as I haven't had a problem with it. Don't tilt the screen, just notice that as the level starts you can make a long jump down to the left and fall diagonally. You basically jump off the left end of the starting platform, freeze him midair and ready the exit platform. Now go down the tube to get the coins, and you'll end up back on the exit platform.
Help with 6-6 would be welcome.
Update: i managed to
get Mink's suggested method for level 6-6 to work. You need to make liberal use of the pause function (pause, then rotate), otherwise you'll never get him to stop falling in the right place. Phew!
6-6 had me stymied for a good half hour tonight. I was trying all manner of crazy flips and split-second pauses and I just couldn't make myself fall in the right direction no matter what I did. When I finally figured it out, I felt pretty stupid for not seeing it sooner.
Here's a hint:
When does the edge of the screen kill you? When does it not kill you?
Here's another hint:
You don't have to flip gravity at all to get to the key.
Here's the solution spelled out for those who have completely lost patience with it:
Move the tiles around so that there's nothing to the left of the tile you start in. Then just walk to the left edge and fall right down.
Everybody seems to know how to play 6-8?
Sorry to interrupt, just asking if
Anybody needs help with any levels and if anybody knows 7-1.
I'm stuck on 2-5.... please help...android
Im stuck on level 6-2. Help please
Attention, Android users!
This is the Free App Of The Day on Amazon Appstore! I know it's late in the day (sorry about that) but I just noticed it.
If you've been holding off getting it because of money, then hurry up and get it for free while you can. :)
I don't know why, but I like the better on a browser than on a tablet. Less work maybe?
Geez, not everyone has a cellular phone! Too popular a game to be boasting an Elitist Edition.
(Besides, I can't imagine playing this game without a keyboard!)
Update