Andrew Ken, Marc Vinyals, and Josh Miller activate their secret power rings to summon Cyndre Phase, a fast-paced, fixed-point shooter where you must defend your base against waves of enemy rockets and projectiles across three levels with three big bosses. Just aim and shoot with the mouse, but beware! Your score depends on racking up points from combos and your accuracy, which influences how much your score increases from every enemy shot down. You'll also want to let the power-ups come to you rather than shooting them out of the sky, and keep an eye on your base's health meter below your cannon, of course. While three levels might not seem like a lot, even on the default difficulty Cyndre Phase packs a punch, while its simple but stylish presentation and snappy soundtrack conjure up memories of arcades past. The levels and enemy progression are all designed around letting you beef up your combos, so while you blasting away isn't that hard, making every shot count and knowing when to take it to maximize your score without getting blown away is, though this does make the game feel a little more mechanical than the fly-by-the-seat-of-your-pants gameplay of other shoot-em-ups. It's a frantic and challenging action game that proves you don't need an overabundance of mechanics, bells, and other assorted whistles to make a good arcade-based shooter, and one can only hope we see something even bigger and badder from its team down the line.
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