Fans of wee beasties and things that probably go bump in the night, assemble! Mateusz Skutnik's gloriously atmospheric point-and-click series is back with Daymare Town 3, the latest in the Daymare Town saga. When disaster strikes, you find yourself waking up in a strange hospital with the cutest little creepy doctor keeping an eye on your hurts. Which is all well and good, but you really need to find your money bag and carry on with your adventure. Of course they'll just let you walk on out the door... right?
Use your mouse to interact with the screen, searching the area for clues and the items you need to proceed and clicking on hot spots to investigate. A changing cursor eliminates most pixel hunting, but you'll still have to be careful about combing through scenes, since many items or area transitions are small enough that you can miss them if you just whip your mouse around willy-nilly. The lack of explicit directions in most circumstances means you'll have to go everywhere and try everything to proceed. Hey, you! Sad guy! Do you want my dead insects?... no? Hmmm. Conundrum. You'll need to put on your exploration pants to solve this one, and some people might find the scavenger hunt-ish gameplay more frustrating than others. Navigation in particular can be annoying as you hunt for that one perspective you might have missed in a room.
As always, the series is more charming than scary, but the atmosphere in this weird little game is wonderfully unsettling, like a children's book that fell off the back of a truck somewhere. You can interact with a much more varied cast than before, and even indulge in a bit of item trading if someone has something you want. (And who doesn't need more vomit pills, eh? Eh??) Figuring out just what the strange, glowering (or cowering) inhabitants of the hospital want from you is a bit of a challenge, but if you keep your eyes peeled (ow, my eyes! I have to stop taking myself so literally.) you'll win the day. Will you finally manage to escape this weird little town? I ain't tellin'. You'll just have to play to find out. You can hold my hand if you're scared... as long as you promise to buy these dead bugs off me, first.
Play the entire Daymare Town series...
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Cheers to AbstractCloud for sending this one in!
Walkthrough Guide
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Daymare Town 3 Full Walkthrough and Guide:
Info on this walkthrough:
This walkthrough will be divided in several parts. First a general walkthrough of the game, then the achievements. You will need more than 1 run through anyway, as atleast one item is used for more than one achievement. The game can be completed without picking up any coins, by trading some items like cigarettes, but there are lots and lots of coins to pick up, so you shouldn't have a problem. I will not explain the location of the coins. There are also many items not needed for a run through, though they can be collected and sold.
Walkthrough of the game:
After you wake up, turn right, pick up your shoes.
Turn right again, click on the moneybag on the chair.
Turn back left, and pull the cord.
Turn right twice, and then forward. Answer 'No' 3 times.
Go forward. Click down the stairs. Go right twice, then go down another set of stairs. And another. Click on the guy in the top-right corner twice. Buy both the Rope and the Window Handle.
Click 'Exit', then click at the bottom to back out. Notice the barricaded door with 'Exit' on top of it. In the barricade is a closet, click on the bottomright of it to close up. Pick up the hammer.
Back out by clicking the left side of the screen. Now click on the bottomright to turn around. Click just to the right of the staircase to look under it. Pick up the Valve.
There's a loose floorboard here, click it to remove it. Then pick up the Stone Orb.
Back out twice, go up the stairs by clicking lowerleft of the screen. In this screen are three hotspots on the right side. One to go up the stairs, one to look at the locked cabinet, and one to go right on the same floor. Click the latter. Now use the Window Handle on the window, click it once it's in place to open the window. Now use the rope in the space here to lower it. Before you leave though, click the far end of the pipe that leaves the heater on the right. You can find a key here. Now back out and click the open window to go out.
Click the bottom twice, then left once. Click on the archway. Click left twice, then use a coin on the door (from your moneybag). Enter the door, then click on the painting. Click on the lower half of the painting again, and pick up the Seashell laying on the beach. Now click the bottom of the screen 6 times to go back.
Go one screens to the left. Click the stairwell that leads underground. Click the lowerleft of the screen. Use the Valve on the Vault, click it again to open it, take the Crystal Ball.
Back out, then click on the hole in the roof to go outside again.
There is a set of stairs to the right that leads to a new square behind this one. There is a set of stairs before that that lead to a building, click to close up on that building. Use the hammer to smash the lock.
Go left. Close up on the painting, and again to enter it. Click just to the right of the base of the tree on the left to go there. Click on the end of the path to go to the beach. Pick up the shell there. Bottomright to back out, then back out again.
Click on the ladder leading to the second floor of the house. Click in the doorway to enter. Pick up the puzzle piece laying in a corner.
Click in the doorway to leave, and go down the ladder. Now click on the barred door. Click on the bar to remove it, then enter the house. This looks familiar! Go left. Click the cabinet door to open it, and pick up the gear wheel. Then go right. Use the hammer to smash the lock on the chest, click on the chest and pick up the Crank Handle. Now click on the top to exit this view.
Click the bottom four times to go back to the square. Click the leftmost arch and use a shell on the pedestal. Back out, then do the same with the third arch. Back out. Now click the middle arch, and enter the building. There's a hole in the wall on the upper-left, click it, and pick up the puzzle piece. Click the bottom of the screen three times.
Now click the other staircase on the right. Click at the end to go to the new square. The archway at 6-0'clock is where we come from. Let's go clockwise. Just to your left is a hole in a wall, click it. Pick up the gear wheel to collect it. Back out.
Now go into the building to the left of that, at roughly 8-o'clock. Go up the ladder. Use the crystal ball on the table in front of the magician. He will hold up a Stone Orb, pick it up.
Go down the ladder, then outside the building. Click the alleyway at 9-o'clock. Go left twice, then use the Crank Handle on the device. Click it to use it, another Stone Orb comes up. Pick it up.
At 12-o'clock is a closed door, click it. Pull the rope, wait a bit, then enter the building. Use the hammer on the clock, and pick up the two gear wheels that fall out.
Back out, and click on the building at 1-o'clock. Click in the darkness to enter. Click on the baby laying on the bed. Back out twice.
Click on the bottom twice to go back to the square. Click on the building to the right, where we were earlier. This time, Go left, then right, then up the staircase. Use 2 gears on the device, and then click the switch. Back out of the building.
Go to the left for a different part of the square. Click on the building at the top-right. Instead of entering, click on the right side to find a man. Click the gear which is somehow attached to his jacket. Click left twice, and use 2 gears on the device, and use the switch. Go right once.
Now enter the building. Click the top-right to go up the stairs, then the ladder to climb it. Pick up the gear laying on the floor, and go back out of this building. The spots can be tricky to find, so a bit of searching will be needed. Finally, back out, back to the square.
The second building from the left can be entered to sell some of your stuff, if needed. You can also buy a key here. You'll need to buy atleast one, which makes a total of two keys. Back out of the shop.
Click to the left, then click on the door to the right. Use a key to open the door. In here, use 2 gears on the machine, and turn the switch. Back out to the square.
Click right twice, then enter the square behind this one, where we were before. Click on the building at roughly 8-o'clock. The 3 devices you've put gears into, opened the machine here. Take the Stone Orb. Back out, then leave this square back to the original square.
At this point, make sure you have either a key and 3 coins, or 18 coins. Click right twice. Click the bottom of the rope hanging out from the hospital, then click on top of the screen to climb up. Click the window where the rope comes from to enter the hospital. Click on the bottom, then to the bottom left. Here is a man looking out the window. Click the window for a close up, then back out. Now talk to the man, and buy a 'Sleeping Pill' (and a key, if you haven't got one anymore). Back out into the hall again.
Click the cabinet on the right, below the stairwell that leads upstairs. Use the key to open the door, and pick up the puzzle piece in there. Now go outside the hospital again.
Click right twice, to where you can see two guards guarding a gate. Click to close up, then click on the left of the screen. Click the top of the stairs, then the doorway to enter. Give the guard here a sleeping pill. His hat will fall off, take it. Back out three times.
Click on the guards, and click again. They will now let you pass. Click right three times, to a view of your crashed balloon (and lots of coins!). Click the left doorway for a closeup, again to enter. In the middle of the room is a cabinet, click on the box on top of this, and pick up the puzzle piece. Back out, then click the door on the left to exit.
Now click on the door to the right, and again to enter. Click the bottom-right to go to the basement. Give the baby to the woman, she will give you a Stone Orb in return. Pick it up.
Go up two staircases, and click on the book. Click on the tower in the book to enter the book. Now click on the door to enter the tower. Use 4 puzzle pieces in the wall here, and get the last Stone Orb.
Click on the door to the left to leave the building, then twice at the bottom to leave the book. Click the staircase to descend, then the door on the left to leave the building. Click the bottom to back out, then left twice. Click the low arch, then use all 6 Stone Orbs and pull the lever. Click right to leave, then go to the right. Click the tunnel to leave. The end!
Achievements:
Most achievements can be done even after completing the game and loading the savegame for it. If not, there will be note of it.
Arachnologist:
Description: Feed three spiders.
In the hospital, on the screen with the guy who first looks out the window, and later sells you pills, click on the spider web to the left of this man. There are 3 black dots in here, 'Dead Insect's. Pick them up. Here's where you place them:
1. In the web at Karterbrand Mansion, second floor. This is the building in the same screen as the 'Shop and Trade'. Go up the staircase, then the ladder. Zoom in on the spiderweb, then use a dead insect just a bit below the spider. Can be tricky to find, try clicking around.
2. In the web at the Rectory. This is the building that you have to pull a rope and wait to get into. Click to zoom in on the web, then use a dead insect on the web. The hotspot is just right of the spider.
3. After you've passed the guards and enter Borgoi Pivot, click lower right of the screen. Click the hole to enter. Use a dead insect on the illuminated spot on the ground.
Cold Blooded Killer:
For this you have to kill the head guard of the gate watch, the one you get the hat from. You need to first put him to sleep with the pill. Then you need the syringe and urine phial. The syringe can be bought from the nurse at the bottom of the hospital for 5 coins. The urine phial is in the room next to the room where you start. You need a key to unlock it. Click on window, just above the guy's head. Now use the syringe with the urine phial. Now use it on the head of the gate watch.
Good Uncle:
You need to feed the kids candy. On the screen where you exit the hospital through the window, go left. You can buy a lollipop and candy for 1 coin each. Now give it to the children on the square.
Problem Solver:
In the house where you enter the book and use the puzzle pieces, take the book middle book of the ledge. It's called: Encaeclypoadiae Universealis, Tome 2, F - O. Give this to the two men arguing over whether it's fog or mist. The men can be found by facing the guards, and clicking the bottom of the screen once or twice.
Gnome Finder:
Find 10 gnomes! Here's the locations:
[Kindergarten] In the classroom, hover over the northwestern-most table
[Memorial Park] Upon entering the park, go left once. Then click in the circle to the right, where a tree goes into the ground.
[Knife Guild House] Go into the painting, and enter the house again. This is actually a different house! At the end of the hall there's a piece of loose wallpaper. Click at the top of it to find the gnome.
[Lupus Square] When facing the 'shop and trade' and the 'Karterbrand mansion', click on the building right of the 'shop and trade', on the hole near the ground.
[Le Borgoi Pivot] When facing the house with the 2 paintings, click the left of the 3 statues on top of it.
[Forester House] When entering, click the painting next to the door. Click on top of the chimney.
[Ra Temple] In the place where you find the baby, click a bit to the right of the giant star-like thing at the top.
[Museum del arte] Inside the paintings, behind the dress of the woman who calls you a 'Filthy Peasant'.
[Lupus Square] On the screen with the 2 children, click on the left-most archway. To the lower left is a hotspot where the arrow changes.
[Karterbrand Mansion] Upon entering, go up the stairs. Do not climb the ladder. Instead, click on the lower-right of the screen.
Vandalissimus:
Destroy 10 objects using the hammer. Here are the locations:
[Lupus Square] On the screen with the memorial park and the classroom, click right of the classroom building. Smash the round 'stone' in the middle here.
[Memorial Park] Upon entering, go right, then left. Smash the statue.
[Lupus Square] Smash the lock on the door to the Knife Guild House.
[Knife Guild House] Smash the lock on the chest.
[Rectory] Smash the clock.
[Gate Corner] Instead of going up the stairs to the Gate Watch Headquarters, click on the wooden fence next to it. Smash the robot-like thing.
[Museum Del Arte] Smash the vase on the pillar.
[Museum Del Arte] Inside the painting, smash the canister of the girl who has tea and a sandwich.
[Knife Guild House] Upon entering, smash the light above the left door.
[Knife Guilde House] Upon entering, smash the light above the right door.
Good Samaritan:
You need to take care of the man in the room next to where you woke up. For this you need to feed the man the following things, in this order:
1. Waking pill.
2. English Tea.
3. Bread roll.
4. Syringe filled with liquid.
5. Sleeping pill.
Waking pill and sleeping pill can be purchased from the doctor 1 floor down, bread can be found in starting room on the desk. Liquid is found hanging in your starting room, combine this with the syringe purchased from the nurse of the ground floor of the hospital. English Tea can be found inside the painting in the museum del arte.
Numerologist:
In the forester house, if you go left, there is a vent. At the bottom is a series of numbers written down.
521847
Go into the classroom, and click on the abacus (machine with marbles that can be moved). The top line is the first digit, etc. If you've done it right, you'll get the achievement.
Good Observer:
This one is easy. In the room where you wake up at the start, there is a nail by the window. Give this to the guy sitting on top of the Karterbrand Mansion (click on the window from the lab).
Olympic Champion:
For this, you will need to obtain 3 medals, bronze, silver and gold.
Bronze:
You need a Paper Towel, bought from the nurse on ground floor of the hospital, and a Stool Sample, obtained from the room next to your starting room. (Key required to open that room). Look in the bucket. Combine the Paper Towel and the Stool Sample. Now go to the Memorial Park, and into the room with the painting. Give the man sitting there your Stool Sample wrapped in Paper Towel, and he will drop the medal.
Silver:
In the forester house, go left once and turn the switch. Now go to the dark alley, 9-o'clock from Ra Square. Left once, a tile has come loose. The medal is in there.
Gold:
First, go to the room where you go into the book, and pick up the encaeclypoadiae. Pick up the glasses. Now go into the hospital, to the room where you can go upstairs, downstairs, enter the closet, or go to the doctor. There's a person sitting here, waiting for an eye test. Give them the glasses, and they hold up the medal.
Posted by: Maqrkk | March 31, 2010 10:30 AM
I had a crack at seeing what the highest score I could get was. To do so, I made a list of where all the coins I could find were - I thought I oughta share!
All Coin Locations
HOSPITAL
12 in your money bag
1 on the landing outside your room
1 next to the wheelchair outside the "Free Flu Shots" room
1 between the two suited creatures standing outside the "Free Flu Shots" room
1 on the floor by the window in the hospital that you escape through - it's by the inside corner
1 under the floorboard leaning against the wall under the hospital stairs
LUPUS SQUARE
1 on top of the orb decoration by where your rope falls to
1 on the ground outside the hospital
3 around the feet of the two men arguing over the weather
2 in the GATE CORNER - one by the drain, another by the bottom of the stairs
5 if you feed the vomit-inducing pill to the statue hidden behind the fence in GATE CORNER (7-2=5)
1 under the desk in the GATE WATCH HEADQUARTERS
4 on the floor of SHOP AND TRADE
2 on the boarded-up window between the SHOP AND TRADE and the KARTERBRAND MANSION
5 in the cupboard when you give the man in the KARTERBRAND MANSION your rubber tube
1 on the exposed rafter ON THE ROOFTOP
1 on the ground where the children are playing marbles, masquerading as one without success
1 on the ground to the right of the door to the FOUCAULT TOWER
1 by the door on the left as you first enter the KNIFE GUILD HOUSE
1 on the windowsill in the main room of the KNIFE GUILD HOUSE
1 under the tree in MEMORIAL PARK - turn left once, then it's right in the middle.
3 in the hole in the wall in MEMORIAL PARK - turn left twice, then it's on your right
2 as a reward for returning the baby (use the pen to cross out the notice in SHOP AND TRADE)
RA SQUARE
1 as you enter the DARK ALLEY, to the right of the grate
1 on the left chair in the RECTORY
1 on the stone cellar window (left of the magician's house)
LE BORGOI PIVOT
3 to the right of the woman in the MUSEUM DEL ARTE
4 to the left of the man in the MUSEUM DEL ARTE
2 to the right of the gate
11 scattered around the hermit in the crate
1 to the left of the guy using the cloth as a tent
1 on the rug in the FORESTER HOUSE
1 under the stool of the lady in the FORESTER HOUSE
1 to the left of the entrance to the HOUSE OF WIDOW
With some frugality and efficient selling, I got 267, which would be the third highest if it weren't for some astronomical figure that must be faked somehow in first. The maximum is seemingly 284 - I shall look into this another time...
Posted by: Sruixan | March 31, 2010 1:10 PM