Update: the competition is over. Thanks to all who entered!!
Following is a list of finalists into our 5th Flash Game Design Competition (in order of submission).
|The Desert Obelisk|
...by Bart Bonte
|Third Place &
...by Hurgle Studios
|The Last Canopy|
...by Easy Only! Games
|First Place &
|Tricked Out Trailer|
...by Jorge Goyco
...by Jorge Goyco
...by Justin Poel
|Best Use of Theme|
|Numbers Reaction 2|
(Bovine Flatulent Defense)
...by Dan Black
|Neo Tower Defense|
...by Justin Nelson
|Super Energy Apocalypse|
...by Lars A. Doucet
...by Wylie Conlon
...by Twig Games
...by Studio Cypher
...by Zack Hicks
Relatively Obedient Being Of Thought
...by Marauder Interactive
...by Team Doli
Here we go again: you, casual gamer / game designer / Flash whiz, design a game in Flash (any version) that incorporates our theme (see below). It doesn't have to be complex nor large in scope, in fact since you will have only 8 weeks to complete your design, simple ideas are probably the way to go.
For the 5th Casual Gameplay Design Competition, we are asking for entries that incorporate this theme: UPGRADE. You are free to interpret that any way you choose; however, the extent to which your game addresses the theme is left up to the competition judges to decide. Use your imagination and be creative. We will select the best entries submitted to represent the competition just like we have done before. Impress us with your game design and production skills and you will score fame, recognition, prizes, as well as a proper review of your work by the JIG Casual Gameplay review team.
- 1st place:
- (1) Adobe Flash CS3 Professional license
- 2nd place:
- (1) Adobe Flash CS3 Professional license
- 3rd place:
- (1) Adobe Flash CS3 Professional license
- Best use of competition theme:
- Viral award:
- $1,000 - most game views as determined by Mochi Media's MochiBot statistics for the 3-week competition judging period.
- Audience award:
- $500 - determined by JIG community popular vote.
We are very excited to be partnering with Gimme5games and with Mochi Media this time around, as both companies bring something new and unique to the competitions:
In addition to the above prizes, your entry could be selected for a development opportunity to appear on other platforms: Gimme5games.com is proud to be part of the Eidos Interactive group of companies, the people that bought you the Tomb Raider and Hitman series of games. Eidos is constantly on the lookout for original and great game ideas not only for Flash deployment, but also for conversion and release on a host of other computer and console formats — because of this, all the entries to the competition will be given a once over for potential conversion to other formats with the top three placed games automatically entered into the evaluation process for potential release on other formats. There will be no commitment of either side to actually proceed to another format but it's nice to have the option! :)
Facilitated by Mochi Media technology with its MochiBot product, we are excited to announce a new and special prize, the Viral Award, that will go to the competition entry that receives the most views during the 3-week judging period (see Specifications for details).
Our warmest appreciation and kind thanks to our sponsors — Gimme5games, Mochi Media, and Adobe — all of them generously supporting the indie Flash game development community and helping to make this competition our biggest one yet. And a very special thanks goes out to the kind folks at Adobe for supporting every one of our competitions so far!
See below for a list of judging criteria and additional specifications and requirements for entry.
By submitting an entry to the competition, you grant Jayisgames.com and CasualGameplay a permanent, non-exclusive license to host the game, either individually or as part of a larger collection. We will always include credit to the original author and display a link to you or your sponsor's site, if desired.
Please use the CGDC5 Entry Form for requesting your MochiBot buttons as well as for providing us with your name, shipping address, preferred link (optional), and PayPal account name (for Audience prize voting), as well as a few other details.
Once you have your game polished and ready to go, send it to: [email protected]
So, start the brainstorming and get ready to wow us!
Friends of Jayisgames: Please help spread word of this competition by posting a note along with a link to this entry on your blog or website. Feel free to use this banner to link back to us. Thank you kindly!
Judging criteria, specifications and the finer details of submitting an entry follow...
We are making significant changes to the competition this time around designed to increase exposure for the competition, its entries, and especially for you, the Flash game designer. Therefore we have a few new requirements that you must meet when submitting an entry:
- Instead of the API from our previous competitions, your entry must include a specially prepared movie clip on its main menu. The movie clip will contain a small CGDC5 logo and an active link to the main CDGC5 competition page. (Available soon)
- Stage size can be anything up to a maximum width of 800 pixels, as long as it contains the supplied CGDC5 movie clip.
- All competition entries must include MochiAds. Each competition participant will, of course, receive all revenue their game earns through the MochiAds program. We recommend inserting the pre-game ad that shows during loading instead of the inter-level format. For game designers who are concerned about ads in their games, you may still use MochiAds but upload and run your own logo or custom ad instead of a MochiAds advertisement. Sign up for MochiAds here.
- To facilitate the tracking of views for the Viral award, each competition entry will be required to include an official competition MochiBot script supplied by us, Casual Gameplay.
- You may request your official competition MochiBot script when you are ready to submit your entry by contacting us at [email protected]
- The script may be included only in versions of your game that contain the special CGDC5 movie clip (see #1 above) on its main game menu.
- MochiBot statistics will be closely monitored during a 3-week period following the deadline and subsequent roll-out of the competition entries.
- If a Casual Gameplay-supplied MochiBot script is traced to a game SWF that does not contain the CGDC5 movie clip on the main game menu, that game will be disqualified.
- To help increase exposure for all the competition entries and potentially increase the revenue that each competition participant receives from their MochiAds participation, we will be encouraging other sites to pick up the competition entries when we roll them out. You are also encouraged to post your game to other game portals as well to help increase your game views and to increase your chances of winning the Viral award. However, your game must not have been in general release (publicly available to play on the Web) prior to the deadline of the competition.
- This international competition is open to anyone unless restricted or prohibited by local laws.
Each entry will be judged based on a set of rubrics, or metrics, that have been established for these competitions. The characteristics we look for and score on are as follows:
- How well does the game address the overall theme of the competition?
- How well does the game design show evidence that the designer explored methods or ideas that broke free from traditional ideas and concepts, thus showing imagination and creative expression?
- Was the game engaging? How well did it "suck you in?"
- Was the game compelling? To what extent did you find yourself going back to it until you completed it?
- Was the game fun? To what extent did you enjoy playing the game?
- How well does the game design promote or contribute to "replay value"?
- How well does the author make use of the visual medium?
- How well does the author make use of the aural medium?
- How well does the design address usability concerns?
- How well does the design address accessibility (deaf, hard-of-hearing, colorblind) concerns?
Each rubric is scored based on the following scale: (S) Exceeds expectations; (A) Very good; (B) Satisfactory; (F) Fails to meet criteria, or less than satisfactorily.
If you have any questions at all about these specifications, please post a comment here and we will address it.Update 1
- What are the size restrictions, if any? - For your game to work with MochiAds, your game must be a minimum of 300x300 (about the same size as the competition logo image above). We are limiting maximum width to 800 pixels.
- I am having difficulty getting MochiAds to work, can you offer some help with that? - There is excellent documentation available for getting MochiAds up and running in your game. Also, Emanuele Feronato has just published an excellent article about the MochiAds new leader boards(!) If you're having specific problems and can post your questions here in the competition thread, we'll try to address them so that everyone may benefit from the questions and answers.
- How much blood and gore will be acceptable in this competition? - This is a very good question since we have never made a formal announcement regarding our policy towards violent and mature content. With respect to the competitions, we would like to encourage all developers to steer clear of unnecessary or intense violence, blood and gore in their games, and to keep mature themes to a minimum. If violence or mature themes are necessary for your game, please use the ESRB Teen rating definition as a guideline to the limit of what is acceptable.
- Can a game entry load external data or other SWFs? - Yes, your game may load external data or SWFs. Please use a subdirectory named the same as your game to store the external data files and SWFs in. However, doing so could reduce the ease with which other sites can host your game, thereby reducing your chances at the Viral award.
- When will the required CGDC5 buttons with integrated Mochibot (for the viral award) be available? - We are pleased to report that the competition buttons are now ready. Since each button needs to be customized specifically for your entry, they will be handed out individually and upon request. We need to know a few things from each of you as part of your entry, so we have set up a CGDC5 Entry Form for you to both provide us with your entry information as well as to request your buttons. Please be sure to specify the correct Actionscript version (1.0, 2.0, or 3.0).
- When submitting our game to MochiAds for acceptance, will it also be published automatically to the MochiAds contest page and to other MochiAds locations? And wouldn't that be against the competition rules? - This is an excellent question. When submitting your game entry to MochiAds, it is important that you
do not check the box titled: "Yes! Distribute my game to increase my traffic" until AFTER the competition deadline or your game will automatically appear on the MochiAds contest page and distribution system thereby disqualifying your entry. See this screenshot for the exact location of the checkbox.
- Would posting my game entry on FlashGameLicense.com be allowed for the purpose of obtaining a sponsor? - Yes. FlashGameLicense exists solely to match up game developers with potential sponsors, and the games are not playable by the general public. However, you may wish to follow their advice about URL-locking your game and adding a disclaimer "For demonstration purposes only".
- May we post the same game that we submit to the competition to other portals, with the CGDC5 MochiBot button and MochiAds still counting towards the viral award, but with the other portals' API implemented? - Yes, you may submit your game entry with the CGDC5 MochiBot button to other sites with transparent changes to support their API as long as the CGDC5 MochiBot button remains functional (i.e., it brings the user to the CGDC5 competition page when clicked).