Part Flappy Space Program, part Snake, all addictive and infuriating arcade action, Adam Wardle's Krome is one of those games that aims to keep you coming back even though you'll spend a lot of time yelling at your screen. Playing is simple... just click the screen to make the square that rotates around the center move towards the edges of the playing field, and release it to allow it to be pulled back in. The square never stops moving, and your goal is to keep it from colliding with the trail of blocks you leave behind for as long as possible to get the highest score you can. Orbs will periodically be launched that will destroy any blocks within a certain radius if you catch them, but here's the twist... the number in the center of the screen counts down with each lap you make, and when it reaches zero, the whole screen changes colour. It's in your best interest to remove as many blocks as you can whenever possible to make sure you don't wind up with a screen full of immovable hazards. You play until you die, which is either a deep and compelling metaphor for life, or a way to get you to grind your clicking finger to the bone trying to get a higher score than your friends, 2048-style... only with less zen-like puzzling and more wildly inventive cursing while you sweat.
Krome is one of those games that aims to be elegant in its simplicity, both in presentation and gameplay design. It's the sort of thing that's perfect to pick up and play whenever you have a spare moment, but can also find yourself fiddling with far longer than you mean to, and its sleek, minimalistic design is very easy on the eyes to boot. While the "bombs" and colour-swapping concept add to the challenge, it also feels like having the bombs deploy randomly instead of always in the same direction at the same speed would have added some welcome unpredictability. As it stands, its easy to get trapped early on due to the speed at which you rise and fall and the way that you can only get through your line of squares if you blast a hole. This actually adds a bit of challenge since it forces you to plan ahead, and I'm looking forward to seeing you begin posting your high scores to illustrate just how much better at this than me you are. Krome is simple, but nowhere near as easy as it looks, and if you're looking for an arcade challenge with an elegant presentation, it will definitely provide both.
I can't tell for sure yet but it seems like if you're closer to the middle, it takes longer to rise away. I got killed a few times because I thought I'd rise up faster and I think that might be the reason.
I was doing great until the game switched me back to blue, the first color I'd done. It was the same blue complete with the trails I'd already left.
also, hitting the white circles kills all nearby squares in of all colors.
Lost interest almost immediately. Uninspired, unoriginal and no complexity means there's nothing to really hold my interest.
I love this game. The music is really nice. Who composed the music and does Adam Wardle have a website?
Please make android version.
This game is hilariously addicting and fun I don't know how I got such a high score buuuuut yeah I did. 1815
The Amazingly Addicting game of KROME
http://youtu.be/RSn-X90HiV0
There already is Android version! Search for: pl.michalz.redgreenblue on Google Play :)
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