Not to fall into the trap of attempting to psychoanalyze an author by the content of their works, but boy, doesn't Nerdook seem a little apocalyptically-minded? Whether the threat is zombies, demons, robots, or an insane AI, it's hard not to picture him developing his games from inside some kind of bunker, surrounded by packs of D-Cell Batteries and 72 oz cans of beans. And we love him for it! Nuclear Outrun, a physics-driving-shooting hybrid, may be another trip to the end of the world as we know it, but hey, it plays fine. You play as a cadre of twenty monster truck drivers, attempting to outrun the trajectory of a nuclear missile by speeding through the derelict landscape, blasting every undead obstacle to dust with a variety of weapons. An interesting combination of Cyclomaniacs gameplay with Nerdook's trademark style of combat action, Nuclear Outrun lacks depth, but makes up for it in mindless fun. It has zombies. It has explosions. It has a gun that shoots sharks. What more do you really need?
The shark gun might be the greatest thing I have ever seen in a game.
I've kept right on playing after the end of the game, not for any achievement system, but because I want to see what absurdity yet lies in store.
I'm going to echo what Jason said, except that "The Remote Control" may be the greatest weapon I've ever laid eyes on. Once you've escaped once or twice it's kind of repetitive, but I also just kept going out of "Ooh! What's the next weapon?"
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