Err, pardon me there. What I meant to say was: yes, the just-released Overhead Consistence is another mouse maze game, but please bear with me... this one's good, even if you don't normally go for manual dexterity games. If you don't believe me, go check out the aforementioned Overhead Persistence, reviewed here in March. Has JohnB ever steered you wrong?
Upon starting the game, you are presented with 5 houses which you need to pass: Tutorial House, Candy House, Forest House, Pixel House and Haunted House. Each contains a series of levels for you to navigate through. When you complete the last level in the house, you are rewarded with a significant upgrade. Although they are arranged according to the level of difficulty, you can complete them in any order that you wish.
Overhead Consistence falls mostly in the same vein as its predecessor, sharing the same flashy graphic style, and the same basic goal. However, it does offer a few twists. I won't go into exact details for the gameplay (although I will warn you to keep your keyboard handy) because it would spoil the rewards that you can receive by collecting Intelligence Items.
Collecting Intelligence Items is probably the most improbable reward system you could conceive of, and when I first read the description, I thought "This is about the stupidest idea I've ever heard." And yet, once I started playing the game it began to make a lot of sense. The way it works is this: as you play a level, a progress bar gradually begins to fill up. Every time it fills up, you get intelligence items, which allow you to access hints, game tidbits, bonus levels and special cursors. The crazy part: even if you just sit there and do nothing, the bar fills up! This may seem a little strange, but the idea is to reinforce the "Consistence" theme - you get rewarded for taking things slow and enjoying the graphics and the upbeat jazzy music. Most importantly, it means you gain something even while you fail 30 times trying to pass a level, taking the edge off of the frustration this type of game inevitably causes.
So take it from me, a guy who prefers thinking games and has all the manual dexterity of a nicotine-starved marmot: this one is worth the effort.
Created and submitted by James. Cheers! =)