You don't remember your master getting so old. Of course, even when she found you, abandoned by the side of the road, she wasn't young, but the years seem to weigh heavier than before. But today is a special day, and you both have special plans. And to make them happen, all you'll need is a little change of Perspective. An artistic puzzle platformer by NFyre, Perspective is a short but challenging game about forcing yourself to look at the world in a new way.
Move with the [arrow] keys and jumping with [Z], your goal is to move your canine self to the doorway at the other side of the level, and enter it with the [spacebar]. The central puzzle mechanic is the "Perspective Flip", activated with [X]. When triggered, safe objects will turn into harmful ones and harmful objects into safe ones: coins transform into spikes, angered birds transform into floating stationary blocks, pushable crates transform into snakes, and vice versa. Completing each level, then, requires careful timing of perspective changes, let alone your jumps. Later levels will have you unlocking doors with collectible keys, and controlling two canines at once, Tealy and Orangey-style. At times, Perspective can get quite challenging, even punishing. The somewhat-slippery controls means there's not a whole lot of room for error in your movements, and those prone to rage-quitting after dying a half dozen times on a level should probably stay away. Those with that particular streak of platform masochism, though, will find a lot to like. The text plays upon just the right note of melancholy sweetness, and the soothing retro visuals and music should prevent the player's blood pressure from getting too high. Some will love it, some will find it frustrating. It all depends on your... well, you know.
This was really hard, so I came back to try and finish it.
I don't want to spoil the ending, even in a tag, so I'll only say that
it left me crying, which I suppose is high praise that it got me so emotionally involved in just a few short levels.
Judging gameplay alone, I wish they hadn't made any simultaneous control levels. The original mechanic was fine on its own, and I would rather have played a longer game using it to its full potential.
Story, such as it is..eh. It's okay.
I'm obviously being stupid, but I can't see any way to complete the first dual perspective level. One dog dies as soon as the other reaches a coin. What am I missing ?
@Victor, this took me a while too.
Just don't get any of the coins. You can complete the level without getting any at all.
Agreed that the simultaneous control levels seemed unnecessary.
Yet another game that finishes without even scratching the surface of its mechanism, which would appear offer the possibility of endless puzzles.
Why do game developers do this? Surely the difficult bit is creating the game, not adding levels.
If it were too long, then less people would finish it. Although one could put extra levels after the story ends, or a sequel with different characters. Anyways, is there any way to get all the coins, and is there any prize for doing so, as the earlier levels suggest?
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