Earlier this year, we featured a demo of a little game called Recettear, a Japan-only RPG/simulation title released by EasyGameStation in 2007. Carpe Fulgur was working on localizing the game for an English-speaking audience, and in order to gauge interest for a full release, tested the waters with a demo. The response was grand, and just a few months later, the full version of Recettear: An Item Shop's Tale has arrived!
In Recettear, you take on the role of Recette and the knowledgeable fairy named Tear. Recette's father vanished after taking out a massive loan, and unfortunately for our heroine, it's time to pay up, and she has to foot the bill. Tear works for Terme Finance, the owner of the loan, and decides to help Recette earn money by turning her house into a storefront, selling items to adventurers in town.
Instead of playing the usual part of "hero who saves the world", Recettear fits you in behind the scenes as shopkeeper, the thankless job of stocking and selling an endless supply of items. You'll haggle with customers, trying to sell your wares at a tidy profit without scaring shoppers away. You stock your store with items you buy at the market or guild, and demand (as well as prices) for items waxes and wanes as time goes by. If you're tired of sitting behind the sales counter, you can always hire a hero and head out on an adventure, crawling through dungeons in an action/RPG-styled loot fest. Anything you find in the catacombs is yours to sell at a 100% profit!
Recettear is metered out in four chunks of time each game day. Opening up your shop eats up a time period, so you can only sell a few items each day. Heading out to the dungeons eats up two time periods, so you can really only adventure in the morning if you want to make good of the loot you nabbed. This parceling out of time gives the game a deliberate, gradual pacing that forces you to make smart decisions and use your time wisely. And while it seems you can never get enough done in one day, when your next loan payment is suddenly due, you'll realize time passes quite fast. Just like real life!
Analysis: There's so much to say about this well-stocked game that it's impossible to cover it all in one tiny review. Recettear: An Item Shop's Tale starts out simply enough with a few items to find, a few stores to visit, and a dungeon to run through. Before long, you've got multiple heroes to adventure with, hundreds of items to manage, several dungeons with different floors to visit, customers making special requests and trying to sell you items, and even a little "friendly" competition! Despite the intricacies of the experience, Recettear never feels too complex, and each time something new appears, you'll eat it up with vigor.
It's true you'll spend most of your time in the dungeon or behind the counter at your shop, but the nature of every day of gameplay is always different. Recettear never feels stale, everything evolves as you play, adding more and more to experience (and deal with) as you progress. And just when you think you've seen it all, Recettear throws something new at you in the form of random events or completely new twists to the story. It's a little piece of brilliance how the game keeps things fresh even after many hours of play.
Also, Recettear is something you can get compulsive about. Even though it's billed as an item selling game, there's so much more going on that selling items becomes something of an excuse to do everything else the game offers. There are hundreds of items to find, price, and sell, many with unique characteristics when used in battle. Adventurers also level up, and outfitting them with awesome equipment is a game unto itself. Then there are individual upgrades you can nab for your shop to spruce things up a bit. Bet some pine wood flooring would look nice!
New, original games are something of a rare commodity in today's saturated gaming society. Recettear: An Item Shop's Tale is one of these marvelous gems. Love it for its smart design, love it for its mixing of game concepts, love it for how everything comes together in a complete, time-absorbing package.
Windows:
Download the demo
Get the full version
Mac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
So then, some useful info for y'all:
Payments needed each week:
Week 1 (day 8) : 10,000 pix
Week 2 (day 15): 30,000 pix
Week 3 (day 22): 80,000 pix
Week 4 (day 29): 200,000 pix
Week 5 (day 36): 500,000 pix
Bonuses for each merchant level:
Merchant Level 01: Open your store. You start at this level.
Merchant Level 02: Customers sell. Customers sell items to you.
Merchant Level 03: Can take orders. Customers may give you a general order you must fill.
Merchant Level 04: More items. At this level more items can be found at the guild and market.
Merchant Level 05: Fusion rank 1. At this level rank 1 fusion items are available at the guild.
Merchant Level 06: Change wallpaper. You may change the wallpaper in your store; buy them at the market.
Merchant Level 07: Advance orders. You may accept orders in advance that you fulfill at a later date.
Merchant Level 08: Change floor. You may change the floor in your store; buy them at the market.
Merchant Level 09: Change carpet. You may change the carpet in your store; buy them at the market.
Merchant Level 10: Move counters. You may rearrange the counters in your store at will.
Merchant Level 11: More items. Even more items can be found at the guild or in the market.
Merchant Level 12: Store expansion. You may expand the store, giving you more room for counters and items.
Merchant Level 13: Fusion rank 2. At this level rank 2 fusion items are available at the guild.
Merchant Level 14: Change counters. At this level you may change the counters in your store; buy them at the market.
Merchant Level 15: Change counters. At this level you may change the counters in your store; buy them at the market.
Merchant Level 16: Two items. If you are defeated in a dungeon you may bring two items back instead of one.
Merchant Level 17: Item storage. Your overall inventory space is upgraded to 25 slots in a dungeon.
Merchant Level 18: More items. Even more items can be found at the guild or in the market.
Merchant Level 19: Fusion rank 3. At this level rank 3 fusion items are available at the guild.
Merchant Level 20: Store expansion. At this level you may expand the store even further.
Merchant Level 21: Half pay. Your fame is such that every adventurer will cut their pay in half for you.
Merchant Level 22: Vending madness. You may place vending machines without limit; buy them at the market.
Merchant Level 23: More items. Truly epic varieties of items may be found at the guild or market.
Merchant Level 24: Item storage. Your overall inventory space is upgraded to 30 slots in a dungeon.
Merchant Level 25: Fusion rank 4. At this level rank 4 fusion items are available at the guild.
Merchant Level 26: Store expansion. You can expand your store to truly massive proportions.
Merchant Level 30: Fusion rank 5. At this level rank 5 fusion items are available at the guild.
Merchant Level 40: Item storage. Your overall inventory space is upgraded to 35 slots in a dungeon.
Merchant Level 50: Three items. If you are defeated in a dungeon you may bring three items back instead of two.
How to unlock adventurers:
Louie
The first time you go to the adventurers guild, Louie will be available.
Charme
Beat her in Jade way and sell to her until she comes in with two events.
Caillou
Reach merchant level 3. Caillou will come in to place an order. After completing the order, sell him items until he comes in to give you his card.
Elan
Charme must be unlocked. Do the pub event at night, then the merchants guild morning event. Sell some items to him until he gives you his card.
Tielle
Do her events in the morning or afternoon in the Town Square. Complete Jade Road and Amber Garden. Clear Amber Garden and sell to her until she tells you she gives you her card.
Nagi
After day 9, she randomly appears in dungeons. Meet her four times in the dungeons, then wait for her to visit the shop. Sell to her a few times until she gives up her card.
Griff
Complete the Obsidian Tower. Griff will visit the shop during two evenings or nights and on the second time he will give you his card.
(must be done on unlimited mode)
Arma
All other characters must be unlocked then she will visit you in the morning. Complete the Lapis Ruins and she will give you her card.
(must be done on unlimited mode)
Different dungeons:
Jade Way: Clear Hall of Trials.
Amber Garden: (Must have Charme)View event in town square of Tielle chasing after her sister. Charme will then come into your store later and tell of a new dungeon.
Obsidian Tower: After beating Tielle in Amber Garden, see both night events in town square with Griff. After, he comes into your store to give a warning.
Lapis Ruins: Pay off the debt and unlock every adventurer besides Arma. Arma will come into your store and unlock this dungeon for you. (must be done on unlimited mode)
Crystal Nightmare: Clear Lapis Ruins. (must be done on unlimited mode)
Different modes:
New Game+: Beat the game (pay off all the debts each week)
Survival Mode: Beat the game (pay off all the debts each week)
Unlimited Mode: Beat the game and save after the credits, then load that file.
Assorted tips and tricks
Shop:
Everyone has a different sell rate, and it changes over time. For instance, Allouette has no max price, and will buy at up to about 148% of any base price before you even get on her good side, where as the little girl starts with a max pix of around 600 and you can rarely even get over 110% on anything. After you get them happy with you, (a heart over their head when they buy/sell) their max pix increases by around double, but they will now buy almost anything for at least 100% of original price, even if it runs over their pix limit. Most adventurers have a very low pix limit until you use them successfully for five floors in the dungeon.
The following are not exact figures, but can help a lot for ball parking and trying to always get a "just combo". They are based on my average max sell percentages for each person that has purchased or sold something to/from my store.
Little Girl(s)
Buy: 110%
Sell: 52%
Woman (women)
Buy: 114%
Sell: 65%
Man (men)
Buy: 123%
Sell: 60%
Old Man
Buy: 128%
Sell: 55%
Guildmaster
Buy: 130%
Sell: 51%
Allouette
Buy: 148%
Sell: 50%
Prime
Buy: 100%
Sell: ?
Euria
Buy: ?
Sell: 270%
(Note: she has some good stuff for sale sometimes, but her prices only make it worth it on later plays through or in unlimited mode.)
All Adventurers
Buy: 115%
Sell: 70%
(Note: I usually let them buy for really low so I'm not certain about an actual number for them.)
Near these numbers is where they will sell for a near pin (except for adventurers), though exactly how far off they are depends on the item, so I'd suggest finding out for at least the more common items and peoples.
Just combos are your best friend in the shop. If your store is near center in appearance and/or you're pulling in enough customers, you can multiply up to a maximum of 128 by getting a just combo from buying and selling to 7 people in a row.
After you make your first 100,000 pix, try to avoid the town center events in the afternoon and night to avoid encountering Euria for the first time as until you first encounter she'll never come to your store.
Try to stay in a safe zone nearer to 100% if you're not certain because the just combos are your best bet for leveling your merchant level. Also, if you are often in the dungeons, then looking into fusions would be in your best interest. For instance, buy a shell necklace for around 2000 pix for every charred lizard you get from giant rats or kobolds to fuse them into a 15,000 pix Azure necklace.
Dungeon:
If you go into a dungeon with a new character try to lure them into your store and sell them some better equipment first if you can, or bring one good item with you for them to equip. on top of the equipment bring food with you, at least 5 health items. How many sweets you bring depends on how often you use techs. If you're using a mage then you should bring more sweets and less food.
Now that you're prepped for dungeon crawling, the first thing you should do with any new adventurer is find out how fast you move, how fast you attack, and how far in each direction your attack reaches. Just doing that for a lap around the first room of the floor will help you out a lot.
The only other info I can give you is to try and watch your enemies and see how they fight and focus on getting side or back attacks.
Bosses all have slight differences, but most are easy to figure out on sight.
On every floor, try to go after every enemy and chest on the floor and only keep the most expensive items unless you are collecting for an order or for a fusion. If you ever have no health items after beating a boss floor I suggest just leaving the dungeon right then and there for safety's sake.
Also, know that every Sunday in the game, (on the far right days of the calendar) the adventurers guild is closed, so you should plan around this.
Time Management:
Lots of things you do can eat up time, the following is a list for what eats up how much sections of time:
Leaving your shop and immediately returning eats up no time, so no worries about just stepping out to see what events may exist. Also, no time is used for entering the adventurer's guild but not going to a dungeon.
Any event in the city uses 1 section of time. Same for entering the market or merchant's guild or entering an empty area of the town. If you need to do anything, try to make it a full trip so you get the most for your time.
Opening your shop uses one section of time every time.
Going to the adventurer's guild and leaving for a dungeon uses up 2 sections of time but this is separate from the markets and events, so if you shop or see an event before leaving then count it as 3 sections of time used.
Posted by: Kharmoria | September 23, 2010 11:49 PM