Jan Rigerl's puzzle platformer RectRot should be simple. Get all the blue keys, then get to the green glowy exit. Easy as pie, right? Just use the left and right [arrow] keys to move along all surfaces counter-clockwise and regular ol' clockwise, respectively, and hit the up [arrow] to fire a bolt of energy. If you fire straight ahead, you'll move back one space, but if you fire while your face is pressed against a wall, you'll be flung backwards until you hit an obstacle. You can navigate platforms and hazards by rolling along square by square and using force instead of a jump, right? Sure you can. Easy! So then why am I crying?
Admittedly, RectRot is one of those games that will only really confound those of us who went to the Leroy Jenkins Academy of Not Planning Ahead. Analyzing your environment and thinking your moves out will get you much farther than toddling around randomly, so wrapping your brain around the controls is extremely important. Its simple premise combined with the smart level design and gradual introduction of new elements makes it a surprisingly engaging little puzzler. While the lack of bells and whistles means it won't appeal to a broader audience, it's the sort of thing you can pick up and plunk a couple levels in whenever you have a few free minutes, especially since it's also available on the Amazon App Store for Android and Nook devices. Want some smart puzzling? Then get in touch with your inner cycloptic laser-firing cuboid and give RectRot a try.
This game totally reminds me of Nitromes 'Gunbrick' game. Same brick, spookly similar controls. Co-incidence...I think not. Isn't as good anyway =P
Nice mechanic, but I became bored by about level 10. YMMV.
The game was kind of ruined for me after the first level.
I accidently pressed "c", which just made the level complete. I don't know if that was something made on purpose, or maybe something wrong my my computer, but it worked on every level and took the fun out.
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