It has been seven years since Sinjid was thrown into prison for the death of Master Fujin. Seven years confined to the worst dungeons the empire has to offer, for a crime he didn't commit. But that was before the Shogun's rebellion reached the emperor's doorstep. Now, Warlord Masaru thinks Sinjid can be useful. A murderer, but useful none the less. He has an offer: If Sinjid will join Masaru's forces, and help to crush the rebellion, he will get a full pardon and be set free. The best thing that can be said about Masaru is that he is the lesser of two evils, but the chance to find Fujin's real killers cannot be passed up. Sinjid will fight again. An action-RPG by Krin seven years in the making, Sinjid captures the feel of a true ninja epic.
After choosing your character class, use the [WASD] or [arrow keys] to move around and jump. Each character class has different abilities and attacks that can be used with the [1-5] and [Q/F/E] keys, though the keys are customizable by clicking the gear next to your abilities panel. Use them to defeat your many foes. Crouch with [down]/[S] to block attacks. [Spacebar] is used to talk to allies, as well as loot the corpses of defeated enemies. Completing missions and defeating enemies will give you gold to spend on better weapons and armor, as well as XP. Each time you level up, you'll be given a skill point to unlock or upgrade new abilities. There are nine areas to explore and nine epic bosses to defeat. More features can be unlocked through microtransactions.
A semi-sequel, semi-reboot of the author's previous turn-based installment, Sinjid proves to be delight for fans both old and new. It has that classic saga feel in its story-telling, and delivers action that allows for plenty of katana-slashing, while requiring enough strategy to prevent a mere brute-force fest. The landscapes and characters have a beautiful thick-line style to them that evokes a beautiful simplicity. The beauty and the content do come at a cost, though, with some taxing loading times marring the experience, particularly when changing your character's equipment. It's impressive that each piece of equipment has a sprite to go with it, but the requirements in rendering may tax players patience. Still, Sinjid has a breadth to it that rivals many download titles, and hopefully we won't need to wait another seven years to visit its world again.
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Disabled ABP on that page, made sure NoScript allowed everything.
Still won't load. Ads loaded though, but the game didn't.
Last time I'm falling for that one.
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