The un-aptly named studio Mediocre (makers of other mobile games like Sprinkle Islands and Granny Smith) wants to take you for a ride. A magic carpet ride? No. But it is to a whole new world in the mobile action arcade title Smash Hit. A nonviolent rail shooter, this game takes you along to the beat of appropriately techno tunes as you tap-tap-tap to shatter the various glass objects in your way. But it's not all fun and beauty as you only have a limited number of balls to throw. Hitting special crystal objects will earn back some of those projectiles, but their appearances are limited, so keep an eye on your lobbing practices!
Being a rail shooter, there are no movement controls in Smash Hit. You just tap and shoot to take down the baddies... err, the glass things, whatever. Along the way you'll find temporary power ups like the one that allows you to shoot unlimited balls through a single, long tap or the one that turns your balls into bomb balls that'll blast through barriers that were previously impenetrable. And you'll need all the help you can get with 11 worlds to shoot your way through. Also to help out are the checkpoints between each one, though they're only accessible if you buy the single in-app purchase to upgrade to the premium version for just a couple of bucks.
Smash Hit is a well made, free mobile game with little to complain about. It progresses you beautifully into new mechanics with an ease missing in today's market full of hand holding and hour-long tutorials. While the HUD may have you feeling a little vertically squished, it is easily forgivable amidst the strength of the rest of the 3D, surreal experience. This title is impressive unto itself and can only have good things to say about the future of Mediocre.
I actually downloaded this earlier this week. I've been enjoying playing it quite a bit!
This is what I love about JIG. Was in need of a 'mindless' game to chill me out from a rather stressful project and here you go! (Not, I hasten to add, that Smash Hit is mindless)
Smash hit is absolutely superb with a stripped down game dynamic and the satisfaction that popping reams of bubble wrap wouldn't get you.
They've struck a perfect balance of sound feedback and challenge that makes every single breakage so rewarding.
Upgraded to the premium version after maybe 2 goes on it and have benefitted from being able to really enjoy the later levels.
I made it through the 10 main sectors yesterday, although it was pretty challenging. Not missing a single crystal and avoiding all obstacles is pretty tough, but even if you lose your 5-ball multiball all is not lost. Quick reflexes can save you, and the powerups don't hurt either.
Also, has anyone besides me found the hidden minigame yet?
Someone please explain to me how I am supposed to get through the last part of section 3, where their are pink electrical barriers?????
Bonnie -
If you look around the sides of the lasers, there's a thin glass panel somewhere that when you break it, they'll disappear.
😄😄😄😄a huge thank you KYH, I'll try that now, I've been going crazy trying to get through there!!!!!
How do I make it through to checkpoint 6? Checkpoint 5 has me struggling hard, any tips would be great!
I don't have the premium version, but sometimes when I press "restart", instead of taking me back to the beginning of the game, it restarts the level and preserves all of my balls and power ups. My boyfriend and I have both managed to do this a few times on seperate devices, but we're not sure exactly how. Anyone else notice this? If so, can you please tell me what triggers it? Lol
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