Super Samurai Sweeper
One of Nerdook's first games was the minesweeper-inspired mystery puzzle ClueSweeper, and obviously he has a soft spot for the genre because he's dipping in that well again to bring you Super Samurai Sweeper. This one ups the strategy quotient by making your tiny samurai's path to revenge against the shogun one-way only: you can't go back and grind earlier levels, so if you plan badly in the beginning you can get stuck in an unwinnable gamestate. Just make sure you think carefully and if you're worried, choose an easier difficulty level.
In each of seven daimyo levels plus the final shogun level, you're presented with a large board with tiles. You only have a limited number of clicks to find and defeat the boss. Click on tiles to flip them over. The territory effects (whether good, like bonus silver, or bad, like a booby trap) will automatically trigger, and if there is a party of mooks there, you can click again to fight them, which will make the final boss fight easier, as all undefeated mooks join the boss. You'll be able to see some things about the adjacent tiles which will help you decide where to click next. Footprints on tiles are especially important, as they indicate the direction of the boss. During levels, you can spend silver at a shop to buy things like extra time and better armor, and in between levels, you can spend experience to upgrade and expand your party.
During the battles themselves, the only way you can affect the tide of battle is by clicking on one of three specials (assuming you have enough kill-fueled chakra in your bar to unleash them), and you can also use this chakra to resurrect fallen party members. For the most part the AI is pretty good, but the archer has a disturbing tendency to either forget he's a glass cannon and charge right up to the boss, or stand stupidly outside of range and fire arrows at the ground. Maybe the ground insulted his grandma. The real fun of the game is in the main minesweeping sections. Since leftover clicks translate into major experience and final score bonuses, you want to hoard them, yet you also need to make sure you're ready for the boss, because dying wipes out anything you've earned in-level and dings your score to boot. Even which daimyo to fight first is a tactical decision, since different daimyos increase the difficulty in different ways (increasing mook numbers vs. buffing a certain class of mook for example). Truly a game for the cerebral ronin.
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Super Samurai Sweeper Walkthrough: Tips and Tricks
If you play on "normal" difficulty, you probably won't have any difficulty beating the game, so you might want to start with that difficulty level and try the other two for a challenge after.
Of the three special abilities, the shadow clone is the most useful. There's no guarantee that the daggers will hit enemies, and the strike is a one-time screen clearer that is mostly good against mooks, and it's expensive.
In boss battles, make sure that you save chakra to revive a party member once everything is killed except for the daimyo/shogun, because you only get chakras for kills.
Spend experience primarily to expand your party (so that mooks will have someone to focus on other than you) and buffing yourself (since you're the one whose death causes game over). Buffing other party members is secondary to this.
Buy permanent upgrades rather than wasting silver on more clicks or heals, especially the upgrade that allows party members to heal between battles and the upgrade that enables the samurai to heal from kills.
Leftover clicks translate into big experience bonuses, so if you think you're buff enough to take the daimyo, go straight to it. However, in the shogun level, beating him is beating the game, so go ahead and use all the clicks.
When you first enter, concentrate on finding the daimyo/shogun first by finding footprints. On larger levels if you have bad luck you may take a while to find him, and if you don't find him before you run out of clicks it's automatic loss.
If you have some extra clicks and you want to fight some mooks that you see around places you've already clicked, choose to fight mooks that are on special tiles such as mountains rather than blank or forest tiles. Avoid mooks on booby traps altogether; eliminating the mooks is not worth the hit to your HP.
Posted by: joye | February 15, 2012 11:42 PM