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Take a Walk


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Rating: 4.3/5 (188 votes)
Comments (26) | Views (6,877)
Kyletakeawalk.pngEveryone who's ever been chained to a cubicle for a wage has experienced a kind of shared imprisonment. Yes, even here at JIG, where our cubicles are made from licorice ropes and gingerbread, where the boss never asks for TPS reports, and where we play video games without fear of reprisal because it's our job, even here in our ivory tour amid the pink fluffy cotton candy clouds we sometimes feel the oppression of our admittedly awesome cubicles. Every creature forced to toil away within the confines of those familiar and cheaply constructed (though in our case, mighty tasty) partitions has experienced that same monotonous, shoulder sagging boredom just as we've all experienced that same learned claustrophobia until it's all just too much to take. It's then, when the partitions start to collapse in on you, and the sounds of fingers clacking away at keyboards in a never ending drone (or, in our case, the thirtieth time in an hour you hear Art scream "ACHIEVEMENT UNLOCKED!") that you sometimes need to log off, put your headphones on, and go Take a Walk.

This beautifully musical platformer from Dachuan Lu (with music from Kevin MacLeod and art courtesy Min Lin) provides the very escape cubicle slaves crave directly through your computer screen. As the title might suggest, all you really need to do is walk, listen to the music, and occasionally jump over an obstacle here and there with either the [arrow] keys, or [Z]. If you miss a jump, no worries, simply go back (complete with Braid like special effects), and try again.

Your soul soothing stroll will take you across several lands each with its own soundtrack. As you take in the sights and sounds feel free to collect the hovering musical notes and while you're at it pay attention to the little birdies that begin to congregate around you. The longer you go without stopping or making an error, the more birds you accumulate, and the more notes and birds you collect help unlock special features such as bonus animation sequences. So what are you waiting for? Unshackle yourself from your particle board grindstone, break free from the constant torture of spreadsheet after spreadsheet, turn up that music and take yourself a little walk.

TakeaWalk.pngAnalysis: It's rare to come across a game like Take a Walk, one that grabs you by both ears and exclaims in dulcet tones, "I am something special!" Usually evaluating and reviewing a game takes a lot of play time and guess work and gut checking, following your instincts only to second guess and ultimately decide that your instincts aren't worth an already scratched losing lottery ticket. And then you come across a game like this and from almost the beginning you feel a smile spread across your face and something inside you tells you that this game is doing it right.

Take a Walk is one of those dreaded "art house" games. The action isn't particularly fast and furious, there's hardly any challenge, and you won't find even one single alien, machine gun, anthropomorphic fungi, fire breathing dragon, princess, or evil fetus in a formally dressed jar. But neither is Take a Walk pretentious. Just as you won't find a number of button masher video game tropes, you don't have to worry about overly obscure metaphors, sanctimonious preaching dressed up as gameplay, or poor design decisions righteously explained off as some metaphysical something or other. What Take a Walk offers is instead gorgeous pen and ink artwork lovingly wrapped in a pitch perfect soundtrack with just enough gameplay to suck you into the whole experience.

While it seems simple, the attention to detail at work here is amazing. Each level is choreographed wonderfully to its designated song, so much so that, if you do want something of a challenge, you can actually try playing the game with your eyes closed, letting the beat and stressed notes guide when you jump. In fact, everything is connected in this game, the music, the scenery, even your character's mood. As we begin we find our downcast hero plodding through a depressing urban setting with a melancholy piano plucking out its melody in the background. By the end, we're running free through windswept trees and the happy strumming of steel strings.

Not that everyone will love Take a Walk. It can be a little saccharine sweet which won't please the cynical and embittered, and if you're looking for something with enough challenge to make sweat bead up on your brow and your fingers tremble, this ain't it. But if you are looking for a well designed game that showcases good music strolling hand in hand with good art, the only real thing to complain about is that this ends far too soon. Simple, beautiful, and earnest, Take a Walk provides a peaceful, smile inducing escape from your every day plod, and you don't even have to leave the confines of your cubicle to enjoy it.

Play Take a Walk

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Tips:

The background music is actually the key to getting the best scores. In each track there are certain notes, played a bit louder than the rest (accented), which indicate you should jump. Here are the tracks' important instruments:

Track 1: Piano, generally the highest notes in the treble clef, near the middle or ends of the bar. Watch out for the tempo variations.
Track 2: Guitar, usually the melody notes, not the rhythm notes.
Track 3: Drum at the beginning for the first 8 notes, then Piano the rest of the way. These can come wherever, really.

Points are acquired each time you successfully jump over an obstacle or into a musical note. How well you timed the jump is what determines the number of points you get. The number of birds you can get is probably determined by how perfectly you timed your jumps.

Unsuccessfully jumping over an obstacle (i.e. hitting it) does not lose you points, but causes all of your birds to fly away. Missing a musical note also does not lose you points.

Rewinding the level will lose you points as the game considers you to be (in a sense) unmaking each of the jumps you made from the point at which you start rewinding to the point at which you move forward again. The musical notes you jumped through do not reappear and so you cannot regain points lost by rewinding through musical notes.

The levels and the music get progressively faster. You'll likely fail a few times before you can get through them all with all the notes and without hitting anything (the stack of barrels on level 2 corresponding to a melodic descent is hard). Sometimes listening for the jump notes won't cut it, you'll have to anticipate them and sometimes jump before they sound. Practice makes perfect.

To tell if you jumped at exactly the right time, immediately after jumping there will appear under the character's feet a set of three stars that bounce on the ground and then vanish in about a second. So, really, you could judge your performance by looking solely at the ground in the center of the screen to see whether the stars appeared each time you hit the jump key.

26 Comments

Can someone post a walkthrough?

Reply

Wow, music by Kevin MacLeod!! Kyle, please give him my best. I've produced several videos for nonprofits that incorporated his music. He is the best!

Can't wait to see what he's done here ...

Thanks, Kyle!

Reply

@AP
There is no real way to make a walkthrough.

The only thing I can give you is hints:

Every single required jump is timed somewhere in the music. In the first stage, its pretty obvious, but as they go on, the notes you have to listen for to tell you to jump are a little bit more hidden, but you'll find them. The other hint is that you want to try and never hit a wall. It increases your score, doesn't have you wasting time, and you get more birds for the achievements.

Hope thats what you were looking for.

Reply

A really relaxing game with great arts and music but it needs more stages like the third one!

Reply

This game was so great it's worth several replays! 5 mushes!

Reply

I did like it a lot, with only two gripes:

You have to click on 'skip' between levels. I kept waiting for something to happen and didn't realize that was necessary.

The face the player makes when jumping. It almost looks pained, and makes me think I was doing something wrong. Perhaps I was, and if you time the jump 'properly' it doesn't make the face?

Reply
Username August 2, 2010 1:34 PM

Most boring game ever. Actually JIG really disappointed this Monday morning, from the previous weekend download of one game to this slow and boring one. Ugh, now I might have to work for a change.

Reply

This was a very boring game. All you do is jump over/on objects and collect musical notes. It should at least need more timing, like a rhythm game!

Reply

Yeah, this was a bit of a disappointing week for JIG, but don't blame them-- they don't control which games get released on a weekly basis... they can only work with what they've got.

Reply

Nice-looking (and sounding game), but not particularly ambitious: it's either too short or lacking variety.

@Lynne
I didn't know he was so famous. I used "White" on a game level I made once, and was surprised to hear that track in the ending. Yeah, MacLeod is really great!

Reply

That was pleasant.

Reply

Very pretty and with great music, but I found it a boring play. I also found the rewind feature to be a bit overreactive and jarring.

Reply

Absolutely great! What an excellent idea, and it's executed so well... I just really wish it was longer.

Reply

I would like this more if I didn't have to hold down the right arrow continuously (except to recover from an error). It would nice if there was some key combination that meant go continually.

I alternated with the D key, but still, my fingers got sore.

Something else that I found kind of annoying was that on the one hand, it's an enjoyable and soothing experience listening to the music and wandering/jumping along. But on the other hand, if you make a mistake, the mood is horribly interrupted while you try and back up just the right amount to make the jump. I would remove the rule that says you can't be right up against an obstacle to jump it, and just keep the rule that says you have to be perfect for so long before you get a bird.

Reply

I liked this, for a nice relaxing game; a palate cleanser for brain-draining puzzle games or infuriating fast-paced action games. If you play it expecting a "just one more point!" arcade game, you will be disappointed. Still, it didn't make me take a real walk, because in real walks doves never follow me around, I don't collect floating music notes, and there are no inconvenient boxes and barrels in my way. It's kinda sad.

Reply

Am I missing something? It's not really a game, more like an interactive music video - which is fine and very well done, but as a game, not so much.

Reply

Interesting idea, but it was a little dull at times. I wish there was something else to do besides jump and collect music notes. Bonus points for the cute story and cute little birdies though. 4/5

Reply

Anyone have any idea how to get 20 birds, to unlock the second to last achievement? Or how to walk "without a break" to unlock the last achievement?

I've walked all three levels without stopping (though I did have split-second pauses between levels, to accomodate the between-level mouse clicking that's required). The most birds I ever saw was fifteen, and the final achievement remained locked too. There must be something I'm missing.

Reply

@waggles,

It was a joke.

Reply

"Can someone post a walkthrough?" lol

even better that someone told you what to do xD

-

Really nice game, made me smile.

Reply

Ahh so relaxing. I really liked it. I wonder if I could like download the music, to listen to when I go on walks :]

Reply

I can't get more than 12 birds at a time; the 20 simultaneous birds achievement seems impossible. Do birds come more often for well timed jumps/getting all musical notes?

The last achievement seems broken, unless it demands that you do it in one sitting, which is more difficult than I'm willing to try.

Reply

I'm a musician and my top was 16 birds on 3d level... It is not impossible, but I guess you have to get all of the jumps perfect in order to achieve this. This is hard, really.

Reply
JWFordham March 6, 2011 7:06 PM

Loved the art and the rhythmic game play was easy but fun. Unfortunately, I found the music a little.... Dentist office...

Reply

Tips:

The background music is actually the key to getting the best scores. In each track there are certain notes, played a bit louder than the rest (accented), which indicate you should jump. Here are the tracks' important instruments:

Track 1: Piano, generally the highest notes in the treble clef, near the middle or ends of the bar. Watch out for the tempo variations.
Track 2: Guitar, usually the melody notes, not the rhythm notes.
Track 3: Drum at the beginning for the first 8 notes, then Piano the rest of the way. These can come wherever, really.

Points are acquired each time you successfully jump over an obstacle or into a musical note. How well you timed the jump is what determines the number of points you get. The number of birds you can get is probably determined by how perfectly you timed your jumps.

Unsuccessfully jumping over an obstacle (i.e. hitting it) does not lose you points, but causes all of your birds to fly away. Missing a musical note also does not lose you points.

Rewinding the level will lose you points as the game considers you to be (in a sense) unmaking each of the jumps you made from the point at which you start rewinding to the point at which you move forward again. The musical notes you jumped through do not reappear and so you cannot regain points lost by rewinding through musical notes.

The levels and the music get progressively faster. You'll likely fail a few times before you can get through them all with all the notes and without hitting anything (the stack of barrels on level 2 corresponding to a melodic descent is hard). Sometimes listening for the jump notes won't cut it, you'll have to anticipate them and sometimes jump before they sound. Practice makes perfect.

To tell if you jumped at exactly the right time, immediately after jumping there will appear under the character's feet a set of three stars that bounce on the ground and then vanish in about a second. So, really, you could judge your performance by looking solely at the ground in the center of the screen to see whether the stars appeared each time you hit the jump key.

Reply

very nice little game but i found the third stage far easier than the first, which is odd because i play piano. the rhythmic jumps lined up better after that first stage. the only beef i have with this game is the fact of the doves. first off, when you get nine following you in one level all at once, it becomes a disraction. also, i found it not very relaxing when my dove flew away because i missed one jump. that detracts a bit from the smoothness of it. once you get a dove it should stay with you. oh yeah, and who has that many tires layin around on a road!!! but overall i actually really liked this game!!! very sweet cute and black-and-white.

Reply

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