The Company of Myself
I have to admit, I've never before played a game that so candidly displayed my sentiments on the preloader before. And for someone who's had the occasional introverted streak every now and again (such as myself), it won't be the last moment where a thought you've had is displayed on the screen. This is no run-of-the-mill puzzle game. No, this is a thoroughly psychological romp, equal parts replay-themed platformer and character study. This is The Company of Myself, from Eli Piilonen (Spewer) with artwork by Luka Marcetic and music by David Carney.
It all starts with a thought-provoking little monologue, fleshing out the protagonist and his mentality. Shortly afterwards, you're dropped into the game itself, where the controls are familiar to anyone remotely acquainted with the platform genre. Arrow keys get you from place to place, with [Up] for jumping and the [A] key for flipping switches. [P] or [Esc] will pause your game, and [R] will restart the current level, an action you'll get to know quite intimately before you're done. And then there's [Space], which starts out as the button that gets you through the green door at each level's end. However, a couple of challenges in, [Space] becomes a bit more interesting.
All of your actions (right up until you hit [Space]) are being recorded, as though by an invisible video camera. As soon as you reset the clock, the level starts anew, except now there's a phantasmal double of yourself scurrying about, re-enacting your first playthrough move for move. Press [Space] again, and add another one to the mix, this one also moving according to the steps you laid out. Some levels will place a restriction on the number of ghostly doppelgangers you can conjure, and these are the levels where you'll have to see just how adeptly you can work with...well, yourself.
Analysis: The first thing you'll notice is that a lot of this game is in the narrative. Ethereal white words coalesce in the background frequently, portraying the character's self-reflective musings. Much is said on the subjects of loneliness and how people cope, all framed within one man's story. I wasn't a tremendous fan of the ending, which puts things in perspective, but the character had me enticed throughout.
Oh, and the gameplay! We've all seen games in this vibe before (coulda sworn there was even a competition about it...), but this adventure does a great job of coming up with puzzles where you're truly forced to team up with your past incarnations. The funny moments are the ones where your timing wasn't split-second-perfect on your first run, and as your past self mistimes a switch-flip that sends you plummeting to your doom, you'll find yourself becoming quickly frustrated at...yourself? It's an odd sensation, but it's certainly in line with the themes of the game.
In terms of overall game length, it's not particularly long, and none of the levels (with a couple of near end-game toughies) ought to put up too much of a fight against your powerful, puzzle-trained mind. But if you were to get stuck on any level for too long, I'd think that would impede the monologue that reads alongside the entire affair, and that's against what the game designers would have wanted. It's a mighty fine platformer, a well-told story, and a fantastic distraction when you've got some time to enjoy the company of yourself for just a little while.
Walkthrough Guide
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The Company Of Myself Walkthrough
Level 1
Just walk to the right.
Level 2
Walk to the right again, jumping over the platforms.
Level 3
Hop across the platforms and reach the exit.
Level 4
Walk to the right wall
Hit space to reverse time
Jump on the shadows head and walk to the right.
Level 5
Walk to the edge of the platform, and then hit space.
Walk to the edge of the platform and jump on your shadows head and get to the next pillar. Hit space.
Wait for the second shadow to get onto the pillar and then use it to get to the next pillar, hit space. Repeat until you can reach the top pillar and then go to the goal.
Level 6
Jump across the gap, and keep walking right for about 10 seconds. Hit space
This time go down the gap and move to the lever and hit A to use it.
Level 7
Move over the platform to the right, and stand in the middle of it. Hit space.
Move to the left and use the lever.
Level 8
Keep walking right for about 5 seconds and then hit space.
Level 9
for this one you can try to time your jumps as if you were going up the stairs, or you can just jump and move right a bunch of times until you think you'd be at the top, then hit A
Walk to the exit and wait for your shadow to use the lever
Level 10
Walk off the cliff and drop down. Wait there for a second, and then walk across to the other side. Hit space.
Drop down on your shadows head, and stand there while he walks across. Then hop to the exit.
Level 11
This time do the same thing as last time but in reverse order.
Wait a second, then drop down and wait until you WOULD be across and hop to the exit. Hit space.
Drop down and wait until your shadow is on your head, walk across and wait for him to hop to the exit.
Level 12
For this one you will have to pull the levers in order with your first shadow, and time it so when you go you jump across the platforms. To do it I just jumped before I pulled each lever as an indicator when to jump off the platform
Level 13
Walk to the goal with the Male, hit space.
Walk to the goal with the female.
Level 14
Have the male go on one side pulling each lever, and the female go on the other side, pulling all her levers.
Level 15
Move the male to the wall and have the female jump on him and then pull the lever.
Repeat
Level 16
Use the male as a way to get the female to the black lever, but don't pull it yet.
Move the male down and beside the black wall
Pull the black lever with the female
Have the male pull the pink lever and then move to the exit
Move the female to the exit.
Level 17
Have the female pull the pink lever.
Have the male pull the black lever and go to the exit.
Level 18
walk to the lever, wait a few seconds and then pull it. Jump to the flower, and then hit space.
Jump up the platforms and wait for your shadow to pull the lever and walk to the goal
Level 19
For this one just keep walking right and jumping. When you hit the wall hit space. Eventually enough shadows will make it across that you can jump on them.
Level 20
Repeat the same thing as last time. just keep walking right and jumping. Sooner or later you or a shadow will make it across.
Posted by: Kero | November 24, 2009 4:15 PM