In Nitrome's latest platformer The Glassworks, almost all of the platforms are vertical panes of glass. Your job is to try to reach the top of the company headquarters by reaching the floating horizontal platform on each level. Use the [arrow] or [WASD] keys to navigate around the maze of glass panels. At times, you will be required to jump from one panel to the next using the [Z] or [N] key to leap (note that this detaches you from the glass), then hitting it again to reattach yourself to the pane. You can also hit the glass using the [X] or [M] keys to push buttons, whack enemies off the other side of the glass, and oth—
What's that? Yes, I said the other side of the glass. There's two sides to every window, isn't there?
In addition to the maze of panels you see before you is the maze on the other side. You can cross over to the back of the windows by shuffling off the edge of a window with no border or by whacking a special rotating glass panel in the middle of a larger panel. Levels will often require you to cross over to the other side to navigate around deadly molten glass and dodging mechanical window buffers.
But wait, it gets worse. As if molten glass on the outside wasn't bad enough, security guards on the insides of some buildings may make a dash for their security zappers to try to fry their floor, electrified tiles that zap at regular intervals need to be timed carefully, and fans require precise movement to navigate around (or being on the other side of the glass). Oh, and one more thing... Just because it's the future, doesn't mean you won't be attacked by the window washer's worst fear... Bird poop.
Analysis: Is the glass always cleaner on the other side? Nitrome's new puzzle platformer adds some unique twists to the usually one-sided genre. However, The Glassworks might get a bit aggravating at times. You'll find that in some cases, it may be impossible to beat a level during the first run, since you might not be able to see an obstacle until it's too late for you to switch over to the other side of the glass. High score runners beware, this will take some extra plays through to finesse your way to the top.
In addition, some levels require intense accuracy to make it through tight gaps between molten glass beams. It doesn't help that the hit detection isn't the clearest thing in the world, so getting from here to there unscathed can get frustrating quickly, especially once the molten glass starts moving.
On the flipside, the glass world is beautifully designed to show that not everything is spotless in the future of industry. With a little determination and your navigating, Kapowski can get his job back and make it clear who's on top of things in the glass cleaning business.