Everything old is new again, or so they say, but can a thing really be considered old if it's barely been around more than a year? That's the case with Tesshi-e's The Happy Escape 7 Remake, which, as you may have deduced, is a remake of the 2014 escape game The Happy Escape 7. While the premise is exactly the same, centering around visiting a friend who wants you to hunt for the ten Happy Coins hidden throughout the room and solve the puzzles along the way, if you played the original, you'll notice things look a little... different. As usual, there's no changing cursor to help nudge you along, so just click around and explore every nook and cranny to find the interactive areas, using the transparent bars at the edges of your screen to move around. Chances are die hard Tesshi-e fans will be struck by a lot of deja-vu, since most of the elements from the original game are still here, just shuffled a bit. You'll recognise a lot of the puzzles, and even how they're solved, so the slicked-up visuals might not be enough to make you want to revisit it so soon. Still, if you haven't played The Happy Escape 7, the remake is another great example of Tesshi-e's craft, and worth locking yourself up with for a while.
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Solutions Guide
This isn't really a walkthrough - it assumes you've already started playing, and are merely stuck somewhere. The solutions are listed in roughly the order I figured them out, but there is definitely some variation possible.
(I've noted which puzzles are new, changed, slightly changed, and unchanged.)
Wheel (new)
Look closely at the ship's wheel.
Yup, that's a happy coin in the middle.
Plant (new)
Lift the plant on the windowsill (in the nook) to get a coin. Obviously, make note of the symbol, too.
Squeaky hammer (slightly changed)
Look closely at the bookshelf-like-thing next to the door.
When you pull the lever on the squeaky-hammer-holding gizmo, what happens? Imagine doing the same thing to the bookshelf.
The shelves form the numbers 236 if you "stand them up" in the same direction as the squeaky hammer gizmo.
Get: the squeaky hammer, and if you're observant, a battery.
Wobbly picture (changed)
The picture says "Plus" and has some Mr. Birdies. Is there a plus sign associated with Mr. Birdies in the room?
Yes, it's the square box in the leftmost niche (under the landscape painting). Press the button in the middle and note that it needs a battery. You can get a battery from the same place you got the squeaky hammer.
After getting the hammer, move the lever back up; the battery should spill out.
After putting in the battery, zoom out once, then press the button in the center and observe the Mr. Birdies.
TR, BR, TL, BR, BL, BL
Wobble the picture as indicated.
Get: a book, a happy coin, and a diagram with numbers.
Mr. Birdies (slightly changed)
Notice how it says "hit by the squeaky hammer" when you press the middle button, even if you don't have the squeaky hammer highlighted? That's a bit of Japanese-English that actually means, "Hit the Mr. Birdies with the squeaky hammer."
Hit each Mr. Birdy with the squeaky hammer as they emerge, so they light up.
Get: a happy coin.
Symbols (new)
Look through the book: what do all of the pictured items have in common? (If you don't have a book, solve the wobbly picture.)
Those are the items in the room that have zodiac symbols on them, naturally. So you know what to do, right?
Oh, right, you need a place to use these symbols. Sorry. Try the right-hand bench seat.
Piano = 2nd button, bed = 1st button, wheel = 4th button, barrel = 4th button, landscape painting = 3rd button, plant = 1st button.
Get: the big hammer.
Piano (slightly changed)
Attack the barrel with the big hammer. (If you don't have the big hammer, go figure out the symbols.) Examine the lid of the barrel carefully.
The key to the piano is underneath the lid.
Get: a happy coin, a saw (odd place to store a saw, no?), and a picture of some musical notes.
Levers (changed)
The levers are the 2nd niche from the left. The clue is underneath the piano lid.
The lines are the possible positions, and the notes are where to put each lever, so (counting from the top) 4 2 3. (Note that the levers start at 1, not at 0.)
Get: small key, screwdriver
Screwed up (slightly changed)
To get the happy coin from the picture frame in the rightmost niche, you (obviously) need a screwdriver. To obtain said screwdriver, solve the levers.
Star (changed)
The left bench seat needs a 3-digit clue, and it has a star underneath. Where else have you seen stars?
Notice that the arched windows each have a star on one pane. The key to translating those positions to numbers is behind the wobbly picture.
384
Get: an electric drill and a diagram.
3×3 (slightly changed)
The clue to the 3rd niche, with the 3×3 buttons, is inside the left bench seat. (If you haven't opened that bench, go see some stars.)
Press the buttons in the sequence indicated, i.e. starting with the top center, then top left, middle left, bottom left, middle center, top right, middle right, bottom right, and finally bottom center.
Get: happy coin, rubber band.
Under the sea, ahem, sorry, the bed (unchanged)
You need something long to reach the box under the bed. Like, for example, a bamboo pole.
You don't have a bamboo pole, but you do have a bamboo plant and a saw. Perhaps you should introduce the two to each other?
Use the saw to cut off a stalk of bamboo, and use that to get the box from under the bed.
Use the small key to open the box. (If you don't have the small key, go figure out the levers.)
Get: a small piece of cloth. But wait, there's more!
Lift the false bottom of the box.
Get: a happy coin and a 5-digit code.
Water (slightly changed)
We need some way to get water from the barrel to the contraption on the bookshelf (the one that says "water" in prominent letters). There's a clue in the books in the middle of the bookshelf: if you click them, they show a picture of the squeaky hammer transformed into a water gun.
In the picture, the handle of the hammer is wedged into something green. Bamboo is green.
Keep playing around with the stuff you have (bamboo, saw, drill, cloth, rubber band) until you've assembled the water gun. (If you don't have the saw, you need to figure out the piano. If you don't have the drill, you need to open the left bench seat. For the rubber band, you need to open the 3×3 button niche. For the cloth, get the box from under the bed.)
Cut off a small piece of bamboo from the stalk you've already obtained. Turn it around and drill a hole using the electric drill. Now, look at the squeaky hammer and wrap its handle with the small cloth. Secure it with the rubber band. Look at the bamboo again and add the hammer.
Once you have the water gun, go get some water from the barrel, then go shoot something.
Go to the water contraption and use the water gun on the hole on the left side.
Get: a happy coin.
Shapes (unchanged)
In the drawer underneath the hippo, there's a box with four buttons. Press the buttons to see that they have shapes on them: a hexagon, a square, a pentagon, and a triangle, in that order.
Underneath the false bottom of the box under the bed, there was a five-digit code: 45365. Notice how those numbers correspond to the shapes: 4 is a square, 5 is a pentagon, 3 is a triangle, and 6 is a hexagon.
Press the buttons in the sequence indicated by the code. (2nd button, 3rd button, 4th button, 1st button, 3rd button.)
Get: a happy coin.
Hippo (unchanged)
Feed your coins to the hippo. Once you've put in all 10, the top will open and you can get the gold happy coin and the key. (You can't exit this game without a happy coin.)
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Walkthrough Guide
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Solutions Guide
This isn't really a walkthrough - it assumes you've already started playing, and are merely stuck somewhere. The solutions are listed in roughly the order I figured them out, but there is definitely some variation possible.
(I've noted which puzzles are new, changed, slightly changed, and unchanged.)
Wheel (new)
Look closely at the ship's wheel.
Yup, that's a happy coin in the middle.
Plant (new)
Lift the plant on the windowsill (in the nook) to get a coin. Obviously, make note of the symbol, too.
Squeaky hammer (slightly changed)
Look closely at the bookshelf-like-thing next to the door.
When you pull the lever on the squeaky-hammer-holding gizmo, what happens? Imagine doing the same thing to the bookshelf.
The shelves form the numbers 236 if you "stand them up" in the same direction as the squeaky hammer gizmo.
Get: the squeaky hammer, and if you're observant, a battery.
Wobbly picture (changed)
The picture says "Plus" and has some Mr. Birdies. Is there a plus sign associated with Mr. Birdies in the room?
Yes, it's the square box in the leftmost niche (under the landscape painting). Press the button in the middle and note that it needs a battery. You can get a battery from the same place you got the squeaky hammer.
After getting the hammer, move the lever back up; the battery should spill out.
After putting in the battery, zoom out once, then press the button in the center and observe the Mr. Birdies.
TR, BR, TL, BR, BL, BL
Wobble the picture as indicated.
Get: a book, a happy coin, and a diagram with numbers.
Mr. Birdies (slightly changed)
Notice how it says "hit by the squeaky hammer" when you press the middle button, even if you don't have the squeaky hammer highlighted? That's a bit of Japanese-English that actually means, "Hit the Mr. Birdies with the squeaky hammer."
Hit each Mr. Birdy with the squeaky hammer as they emerge, so they light up.
Get: a happy coin.
Symbols (new)
Look through the book: what do all of the pictured items have in common? (If you don't have a book, solve the wobbly picture.)
Those are the items in the room that have zodiac symbols on them, naturally. So you know what to do, right?
Oh, right, you need a place to use these symbols. Sorry. Try the right-hand bench seat.
Piano = 2nd button, bed = 1st button, wheel = 4th button, barrel = 4th button, landscape painting = 3rd button, plant = 1st button.
Get: the big hammer.
Piano (slightly changed)
Attack the barrel with the big hammer. (If you don't have the big hammer, go figure out the symbols.) Examine the lid of the barrel carefully.
The key to the piano is underneath the lid.
Get: a happy coin, a saw (odd place to store a saw, no?), and a picture of some musical notes.
Levers (changed)
The levers are the 2nd niche from the left. The clue is underneath the piano lid.
The lines are the possible positions, and the notes are where to put each lever, so (counting from the top) 4 2 3. (Note that the levers start at 1, not at 0.)
Get: small key, screwdriver
Screwed up (slightly changed)
To get the happy coin from the picture frame in the rightmost niche, you (obviously) need a screwdriver. To obtain said screwdriver, solve the levers.
Star (changed)
The left bench seat needs a 3-digit clue, and it has a star underneath. Where else have you seen stars?
Notice that the arched windows each have a star on one pane. The key to translating those positions to numbers is behind the wobbly picture.
384
Get: an electric drill and a diagram.
3×3 (slightly changed)
The clue to the 3rd niche, with the 3×3 buttons, is inside the left bench seat. (If you haven't opened that bench, go see some stars.)
Press the buttons in the sequence indicated, i.e. starting with the top center, then top left, middle left, bottom left, middle center, top right, middle right, bottom right, and finally bottom center.
Get: happy coin, rubber band.
Under the sea, ahem, sorry, the bed (unchanged)
You need something long to reach the box under the bed. Like, for example, a bamboo pole.
You don't have a bamboo pole, but you do have a bamboo plant and a saw. Perhaps you should introduce the two to each other?
Use the saw to cut off a stalk of bamboo, and use that to get the box from under the bed.
Use the small key to open the box. (If you don't have the small key, go figure out the levers.)
Get: a small piece of cloth. But wait, there's more!
Lift the false bottom of the box.
Get: a happy coin and a 5-digit code.
Water (slightly changed)
We need some way to get water from the barrel to the contraption on the bookshelf (the one that says "water" in prominent letters). There's a clue in the books in the middle of the bookshelf: if you click them, they show a picture of the squeaky hammer transformed into a water gun.
In the picture, the handle of the hammer is wedged into something green. Bamboo is green.
Keep playing around with the stuff you have (bamboo, saw, drill, cloth, rubber band) until you've assembled the water gun. (If you don't have the saw, you need to figure out the piano. If you don't have the drill, you need to open the left bench seat. For the rubber band, you need to open the 3×3 button niche. For the cloth, get the box from under the bed.)
Cut off a small piece of bamboo from the stalk you've already obtained. Turn it around and drill a hole using the electric drill. Now, look at the squeaky hammer and wrap its handle with the small cloth. Secure it with the rubber band. Look at the bamboo again and add the hammer.
Once you have the water gun, go get some water from the barrel, then go shoot something.
Go to the water contraption and use the water gun on the hole on the left side.
Get: a happy coin.
Shapes (unchanged)
In the drawer underneath the hippo, there's a box with four buttons. Press the buttons to see that they have shapes on them: a hexagon, a square, a pentagon, and a triangle, in that order.
Underneath the false bottom of the box under the bed, there was a five-digit code: 45365. Notice how those numbers correspond to the shapes: 4 is a square, 5 is a pentagon, 3 is a triangle, and 6 is a hexagon.
Press the buttons in the sequence indicated by the code. (2nd button, 3rd button, 4th button, 1st button, 3rd button.)
Get: a happy coin.
Hippo (unchanged)
Feed your coins to the hippo. Once you've put in all 10, the top will open and you can get the gold happy coin and the key. (You can't exit this game without a happy coin.)
Posted by: Reka | October 25, 2015 12:57 AM