Two game modes in Tower Bloxx — Quick Game and Build City — give something for both the casualest of casual gamers and anyone who wants deeper satisfaction from their games. The Build City mode puts you in charge of constructing an entire metropolis one skyscraper at a time. Piece together towers, then place them on the grid in an effort to increase the town's population. Upgrades and new types of towers add to the strategy, but you still have to have a good eye for dropping blocks while building. Quick Game, on the other hand, lets you hop in and build a tower where your only concern is when to click the mouse button.
A combo system lets you rack up a high score by dropping pieces at the dead center of the block below. Tower Bloxx isn't too strict with its physics, allowing you to build a wavy tower that would never stand in the real world. The more lopsided your building is, however, the more it will sway in the wind as you gain height. A moving tower is a tough target for a swinging crane.
If you love Tower Bloxx, then check out the downloadable game, Tower Bloxx Deluxe!
Analysis: Such a simple game, but Tower Bloxx managed to hook me from the first time the screen rumbled when I dropped a block. The combination of the Quick and Build modes creates a near-perfect atmosphere to keep just about any gamer coming back for more. And the game is so immediately gratifying you'll want a few more rounds before you call it a day.
A little something for just about any kind of player, Tower Bloxx is one of those rare games that hook you right from the start.
Cheers to Shaun and Adamus for suggesting the game!
Walkthrough Guide
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A little scoring advice: Nothing matters more than keeping a combo going as long as possible. I think combos made higher up a building are worth more than those down lower, but I'm not certain of that. The only other significant factor is getting the roof on as perfect as possible, preferably a bonus roof. But you can make a really high scoring building with no roof at all just by keeping the bonus sparkles going without interruption.
By best layout I've done so far is:
13y, 5g, 6r, 1b
Though I think I would score higher with Sethums layout of 12y, 8g, 4r, 1b. Since my yellows don't hold that many more people than my greens yet.
Here are my steps: (last spoiler for the final outcome)
Put greens in the corners and a yellow in the center, and get scores you are happy with for them. The scores for the other buildings don't matter, they won't survive.
31213
2x1x2
12431
2x212
31213
Start putting yellows along 2 adjacent edges.
34243
41x1x
2x4xx
41xxx
3xxx3
Get a green just inside the corner of the two sides in which you have put yellows. Also note the red you are putting near the green in the opposite corner, this can be done later but it is easiest now. It won't survive, but you'll need it.
34243
431xx
224x1
41xx2
3xxx3
build four more yellows, two next to the latest green you built and two on the outside on the sides you haven't filled in yet.
34243
43414
24412
411x2
342x3
Upgrading a couple of blues to red
34243
43424
24412
421x2
342x3
Complete a plus of yellows in the middle by building a green just inside of the last corner. Too bad it won't survive.
34243
43424
24442
42432
34213
Turn that last green you built to blue so that you can build in yellow in the last two checkerboard squares.
34243
43424
24442
42414
34243
Posted by: KeithW | September 6, 2007 11:54 PM