Part strategic puzzle, part turn-based RPG, this latest idea from Daniel Benmergui has you picking a path through a dangerous dungeon on a grid filled with enemies, items, and traps on your way to take down a god. Though short and straight-forward, it's fun while it lasts and has a ton of potential.
With nothing onscreen but a few blocky characters and a short poem, Today I Die carves a slice out of an existential nightmare and serves it to you raw. You could classify it as an adventure game or a puzzle game, but it doesn't feel like it should be pigeon-holed with anything. The solutions are so well-integrated, applied with such holistic grace. You won't even realize how many puzzle pieces are displaced until you see how they fit together.
Recent Comments