Now that you've defeated that pungeon master, the five-man band is descending into a cave with an even greater threat: humidity. Turns out putting a cave of ice and a cave of fire next to each other isn't that great of an idea. The good thing about Flagstaff: Chapter Three is that it's more of the same, and since the previous games were fun, light-hearted time wasters well received by many in the JIG community as well as myself, more of the same can't go too wrong.
Flagstaff remains more about the silly story and casual pace than about seriously challenging veteran RPG players, but the design is cute and distinctive, the heroes all have interesting and balanced powers, and the pace is perfect for a light bit of dungeon crawling. Chapter Two builds on the promise of Chapter One, and tantalizes for the next installment of the Flagstaff series.
Even among turn-based RPG games, Flagstaff is deliberate, relaxed, low-stakes. The adorable big-eyed and big-headed sprites only add to that feel. "Who's an adorable little skeleton? You are! You are!" Although you can't save mid-level, each individual level doesn't take too long, which makes this a great choice for a little working day gaming break where you want to relieve stress, not aggravate it.
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