After playing John Clowder's Middens, you might ask yourself the following question: what just happened? Calling this adventure/RPG "surreal" is a bit like saying a hike to the moon would be a bit of a trek. You start off with a talking gun who reminds you that each time you pull the trigger, its tongue will be close enough to lick your nails. Then you're dropped in the Rift, a place where... well, who knows what's going on there. The surprising part is Middens actually begins to make sense after a while, though your first experience with the game will be filled with delightful, bewildered confusion.
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