Yes, it's here! ...well, not here, per se, but here as in the figurative sense of the word. Just released. And thanks to everyone for telling me about it. I've been feeling a little disconnected from things lately due to crunch time with COTP. And now, just in time for some much deserved R&R, Robin Allen releases a brand new Hapland!! (And the crowd goes crazy =)
Hapland 2 is less a continuation of the original as it is the same game with all-new puzzles: the object is once again to open the stone portal and unleash the power within. And while that doesn't exactly give any clue as to what to do, it does at least provide a goal to work towards.
A classic puzzle series in the making, the Hapland games take the standard formula for casual Flash point-and-click adventure games and throws in an element of real-time interaction and timing. Real-time cause and effect plays a big part in the puzzle solving, as does a reliance on the help and support of the stick figures in the game. You will need their cooperation to complete the game, just be careful not to blow any of their heads off, or you may be forced to reset and try again.
The instructions say: click on everything. And that about sums it up nicely. The only thing I would add is: click on everything, and observe closely what follows.
Analysis: Hapland became an instant sensation with Flash point-and-click casual gamers when it was first released back in February, and for good reason: the game design is brilliant, and Hapland 2 takes that formula and runs with it. The addition of real-time interaction and dead-end scenarios was a refreshing change from the static puzzles seen previously. By allowing the player to get into a no-win situation, a condition that is usually avoided in game design, Robin creates a richer world that seems more alive than other point-and-click games. The graphics are simple and yet charming in a unique and characteristic style. The puzzles are intricate and will challenge even the most cunning and twisted minds out there. The Hapland games are among the best in casual game experiences available, and together represent excellence in Flash game design. I love it!
Hungry for more Hapland?
Play the entire Hapland series...
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Walkthrough Guide
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Hapland 2 Walkthrough
Open the door on the purpleish roof.
Click on the red dot on the pole to turn it into the green arrow.
Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole.
Click on the green arrow to turn it back into red.
Click on the crate the to the right of the stick man to let out a grenade.
Click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. (You have to try more then once, it's all about the timing) The grenade will fly into the door on the right side of the screen and blow it up.
Click on the pink plank sitting right on top of the crate (where the grenade came out of) 3 times until it falls off and makes a ramp.
Click on stickman to make him go thru the door you just blew up.
On the top left side of the screen tilt the lamp and turn it on (switch to the left) so that light shines on the balls.
Click on the crow, which will pick up a ball and fly across the screen. BE SURE TO: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below.
Turn on the underground switch (to the left of the small circle) to make the light underneath the steps light up.
Click the blue arrow pointing right on the small circle. This will make the "wheel" on the steps rotate clockwise.
Click on the stairs to make it move right.
Ring the doorbell to make stickman come out and climb onto the roof.
Click the crow again to pick up another ball. BE SURE TO: Click the 2nd cloud as the crow passes by, making it drop the ball into the catapult.
Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so now click it again. You need correct timing again at this point. Click the 1st cloud for the third and final time to make it explode, BE SURE TO: Click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner.
Whew, there's still more.
Click on the man on the top floor of the castle on the left to make him fall to the lower floor. BE SURE TO: Click on the top left door to open it and make a fly and another stickman come out. Then just keep clicking on the fan in the wall just under the door to make the fly bug the other stick man.
Once the fly passes through the fan IMMEDIATELY click the stickman on the right to let him walk safely underneath the suspended crate (otherwise his friend releases the crate and smashes him).
Now click on the leftmost stickman to make him fall again and so that he's next to the lever.
All levers should now have an accompanying stickman.
Lighting the first torch:
Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right.
Then click the middle stickman to open the trapdoor.
Finally, click the top stickman to release the suspended crate.
Correct timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.
Lighting the second torch:
Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right.
Open the window to make the blob fall down.
Make sure the water current is on and going right.
Click on the blob to make it explode the underwater mine.
Click on the blue left arrow on the small circle underground to make the wheel on the stairs turn counter-clockwise.
Click on the stairs to move it next to the crate.
Ring doorbell to let stickman out. BE SURE TO: Click the crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck BE SURE TO: click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch.
NOW you can flip both underground switches to activate the portal.
Posted by: Shannon | August 23, 2005 5:44 AM