Picture the Internet User personified, and imagine making a game for this stereotypical entity. If you're like me (and who isn't?), your creation would likely feature space rangers, robots, cats, elves, zombies, pirates, ninjas, and nostalgic appeals to growing up circa 1987-1994; which, I believe, pretty much covers everything the platonic Denizen of the Web could ever crave. Minus the ninja-pirate elf-zombies, Cat Astro Phi, a retro-styled action adventure, is exactly that game.
You play a plucky astro-pilot with an ill-defined though doubtlessly heroic agenda, who keeps crash-landing onto planets with hostile, labyrinthine space bases, losing your steadfast feline companion in the process. You move with the [arrow] keys, and fire, when you find a weapon, with either the [spacebar] or [alt] keys. Your job is to recover enough power cells and find your missing kitty before blasting off for the next planet to crash-land upon. You'll also need key cards to open doors and boxes to push into obstacles, if said boxes are not obstacles themselves.
Players will likely recognize the familiar handheld game console that Cat Astro Phi is mimicking, and the game looks the part. The green-tinged, four-bit graphics smell of pixilated authenticity (a good smell, I promise), and the music sets the era and is awesome besides. As an exercise in nostalgia Cat Astro Phi succeeds, and lucky for us, it is also a dandy little action game. I wish some aspects of the game were better explained, like how to neutralize the fatal "acid mud," or that the impossible space-shooter mini game between each level is really just a device to get the player to crash and experience more planetside gameplay. But the level designs are clever, encourage exploration, and feature all kinds of neat, surprising little things to do in your mission to recover your cat and be spacebound again. Cat Astro Phi is a nice, short action game with retro appeal, and even players who aren't the targeted allegorical Internet Citizen will find something to appreciate.
Check out the excellent soundtrack for Cat Astro Phi, composed by Rich Vreeland. Listen to samples, or buy the entire soundtrack to download for a measly $3. For a free download of the soundtrack, use Casual Gameplay account to leave us a comment, telling us how far you'd go to rescue your space-cat (or other space-pet, real or imagined). Submit your comment by December 24th, and we'll give one deserving commenter a free download of the game's soundtrack. Update: Congratulations to lvlsomething! We're sending you a code to download the soundtrack free. :)
Walkthrough Guide
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Cat Astro Phi - Tips and Tricks
You don't have to bother trying to survive the space-based asteroid filed levels. They are designed so that you crash no matter what. The planetside gameplay is what actually matters.
For each level, you need to find Jonesy the Cat, and enough power packs to power your ship. Then you need to find your ship in order to end the level.
You have unlimited lives. Every time you die, the game restores you to a nearby checkpoint.
Look for a gun early in each level, as being armed is necessary to get past faster, more dangerous robots. There are also different sorts of guns to be found later in many levels.
The safest way to shoot moving enemies is to stay in a narrow corridor or doorway and wait for them to come to you. That way they have less maneuverability, and you can shoot them with ease.
Turrets usually cannot be fired at. Luckily, they can only shoot directly above, below, and to the left and right. Their shots are easy to outrun if you cross their path of fire from far enough away.
Pushing blocks and bombs is necessary to get past certain areas of each level. If you push a box or bomb somewhere it can't be used, or accidentally set off a bomb too early, leave the scene and come back later; The boxes and bombs will be restored to their original position. The same is true if you die.
To neutralize deadly "acid mud" (and the equally deadly void of space in the third level) push a block on top of a square. It is now safe to cross. Explosions can do the same for multiple sqaures.
To get past the laser walls, run into a nearby computer console. You have a short amount of time to enter a series of number, which will shut down the laser. Using the number pad on your keyboard will help you go faster if you have one. If you mess up, you can try again.
To beat the final boss, it is best to use the central pillar to avoid its ammo blasts and fire when it comes around the corner. If you die, it maintains any damage you have already dealt, so it's pretty easy to defeat if you don't mind dying a bunch of times.
Posted by: Mike | December 22, 2010 10:43 PM