So by now you can probably make short work of any undead horde with nothing but your wits, determination, and a high-powered machine gun. But how do you fare with just a dagger and a bow? Flyanvil's latest topdown survival game strips away the high-tech, post-apocalyptic gadgetry and plops you right back in the dark ages where every arrow counts. Merging elements of simulation games like Rebuild and solid shooter action, Decision: Medieval offers multiple enemy types, upgradeable structures, and a wealth of weapons and skills, creating a deep experience that's certain to keep players invested. What makes Decision: Medieval stand out from the crowd is the medieval setting. Catapults and poison arrows replace the usual grenades and sniper rifles, upping the tension immensely.
Control your character with either the mouse or keyboard (options exist for both [QWERTY] and [AZERTY] configurations), clicking to attack with a variety of upgradeable melee and ranged weapons. Enemies come lunging out of the darkness, sometimes alone, sometimes in slobbering hordes. You can find foes both living and dead, and sometimes you can manipulate them into offing each other if you don't want to get your hands dirty. Rescue survivors or rummage through debris to earn bonus coins to pay for better upgrades. It's just good, solid survival fun. The impetus is on improving your skills, not necessarily on finding the best new toys. The skill tree is also one of the game's major draws. You must locate skill masters out in the field and bring them home safely in order to buy new talents from them, and each area has a threat level that can be reduced by taking on side quests. Unfortunately, while there are several distinct areas, they do feel very similar in terms of design and gameplay. It's the ever-changing hordes of enemies that give the game its challenge, as well as your own desire to keep your friends alive and your kingdom zombie-free. Everything in Decision: Medieval feels very interconnected and reactive to the player's decisions. Add a cheesy but effective art style and you've got a very impressive game that any zombie-killer will enjoy.
I love the Decision games, and this one's the best yet! I'm having a heck of a time finding some of the Masters (Armor, Pain and Wisdom, specifically) but otherwise, it's great! The maps would be more useful if they told you where you can find the Masters (they only seem to tell you where mission objectives, treasure chests and stashes are).
I've got a few tips; they're pretty obvious, but, I'll put the spoiler cover in anyway:
When training guards, don't bring any ork mercenaries you might have; they tend to kill off your opponents before the guards do, which makes it take longer to get through the training. Also (duh) don't kill the opponents yourself. If your guards get killed in training, they get back up in a little while. If you've got the poison arrows that turn enemies to your side, it's really helpful to use them on the trolls and then let them do the work. It can be difficult to shoot the trolls because they usually have a bunch of normal enemies around them who either get in the way of your shot or hit you so often it's hard to hit the troll.
Even better than the previous two games in the "Decision" series.
There are however a few bugs, that has me grinding my teeth and shaking my fist at the screen.
When you get the superarmor from the Master of War, and upgrade it for quite a lot of money - don't ever return to the menu! When you get back it's gone, and you shall have to buy it again... EVERY TIME YOU YOU RETURN TO THE GAME!
I suspect it's a bug, but it's frustrating to grind and grind for money and then poof...
This is an addictive little piece. Mousing around is the best! Now back to hacking up zombs.
OK, I started playing from the start again, on a harder difficulty, just to see if maybe that unlocked the Masters I couldn't find. I also realized that I hadn't done all the Fairground missions (cleanup), so maybe that's what I'm doing wrong. BUT!!! I just did the first Fairground mission on the Hard setting, and I found a civilian described as a "master," adding the task to get him to the tavern, and no new Masters showed up after successfully completing the mission. :(
I believe I encountered a bug. I hadn't even unlocked three areas of the game, but it allowed me to access the upgrades from the orc master.
Nonetheless, I really enjoyed my time with the game so far and really like the new abilities.
Grab may be too powerful however, especially once you exceed 100% chance of working. With no limit to how many baddies you can grab and the ability to grab boss monsters, you can easily form an army to protect yourself.
Somehow I don't think being able to click on the locked achievements required for the Master of War to instantly get them and unlock his bonuses was intentional. Then again, I don't see how the hell you were ever supposed to get the achievement for poisoning enemies when the ability to do so was locked away until you GOT the achievement, so it's alright in my book. If a dev sees this, fix both at once - I can understand the desire to prevent players from 'cheating' (especially with your score board) even when they have to because your game is broken, but if you fix only the unlock bug you still have a broken game and now you've made it impossible to access part of it because of a stupid catch-22 design flaw.
great game but has a lot of bugs. On most sites the masters don't unlock when you lead them to the taverns. This works on this site. if you get to far from your captured enemy's they die even with no other enemy's on the map, same with civilians. the armor doesn't seem to level up but it looks like it should. by far the best decision game.
Has anyone located the master of wisdom? I can't seem to find him anywhere.
I had the same problem, it just means you missed one of the masters.
You get two in the old quarter (in intro and in fairgrounds, one in greyed quarter (tower), one in working quarter(mine) and one in central quarter(outskirts)
THE MASTER OF WISDOM is in central outskirts but you must find him before he gets killed, also top right of the map
cheers :)
I still can't find the guy. I look for all the green dots and there is no master. There's only the two soldiers, the guy with the instruments and that's it. I even looked for the master's body and I still can't find it. Could you be more exact or make a picture (screenshot) of the place where the master is supposed to be?
d.azaz
Top middle of the map the down just a little on the right is a small alcove he is in there. If you are in the correct place there is also a level 3 chest. Personally I did not find that he got killed before I got there
Where the green dot is
http://i34.photobucket.com/albums/d131/yaddab/wisdom_zps5bd66fe3.png
It's very strange, it appears that I already found him because there's no one there and no body either, let alone any enemies. I'm pretty sure I found him, but it says that I haven't. Strange. Any suggestions?
Looking around elsewhere it seems that he may re-appear if you go on patrol (not mission) and lead him to the tavern again.
That's odd... the game registers my mouse movement, but I can't get my character to move. It doesn't register wasd keys, nor my arrow keys. Anyone else have this issue?
Decision medieval should have secrete bosses or just enemies/bosses that are super powerful and take pure skill and strategy to beat. I beated the game on hard way to easy.
Update