Pee Wee's got a big test tomorrow morning, and he's managed to get himself so worked up over it that when he does finally fall asleep he has bad dreams. But instead of normal nightmares like being naked in class or having to eat lutefisk, he dreams up spikes, ghosts, animated suits of armor, fireballs, and much more. Sheesh... show-off! Pee Wee's Nightmare is the latest action arcade platformer created by robot afficianado Hamumu for Boy's Life magazine, and it's your job to get Pee Wee out of his bad dreams before he has to get up for school at 6:00 AM. The game comes with three sets of levels, each with its own degree of difficulty, but no matter what you choose you'll have to put your fingers to the test. Use the [arrow] keys to move and jump (or double-jump!), tap [X] on the floor to perform a ninja-roll past certain obstacles, and hit [X] in mid-air to streak forward a short distance. Get to the open door in each level to proceed safely, and if you're lonely, don't worry; the ghosts of your repeated demise will keep you company, and depending on your chosen level batch you could end up with an entire graveyard's worth of a spectral entourage. This seems like an awful lot of trouble to go through since your reward is essentially to go to school, but at least when Hamumu's at the helm you know it'll be a good time.
The ghostly past versions of the character are more harmful than helpful..
Just so everyone know... this is not a game about Pee Wee Herman.
Pretty fun game, but the time limit seemed a little unnecessary, and when working through from easiest to hardest difficulty, it seemed a tad lazy that they reused a bunch of levels from the previous set.
The ghosts are killing it for me. I can't even tell where I am when I have 15 apparitions of a missed jump trying to take it at the exact timing I need to, just adding another to the pile.
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