Note:Those with epilepsy should exercise caution.
Once upon a time, in the pixelated-town of Pixeltown, three pixels were pixelly pixelling out their pixel-dreams of not being consumed by an advancing glitch wall of doom, when suddenly, from the left of the screen came every pixel's worst nightmare: an advancing glitch wall of doom! With no time to waste, as the glitch wall corrupted and destroyed everything in it's path, the pixels took off running, and, dare I say, jumping. Fortunately, the pixels have the player and the player's omniscient drawing pencil to give a leg up when they need it, as they make their Pixel Escape. Pixel Escape is a jump-and-run platform game by Jonny and Eugene, where you'll strive to ensure no pixel is left behind.
The line of pixels will automatically run to the right, sequentially jumping whenever the player hits the [spacebar], trying to outrun the glitch wall of doom and make it to the exit portal in each level. Pitfalls and obstacles will slow the pixels down if not avoided, letting the glitch wall catch up to them, and elements such as spikes and lava will kill a pixel outright. New pixels can be picked up by running into them, and they will join the line. The player can also assist by drawing bridges with the mouse. The amount of ink in the pixel-pen is limited, but regenerates over time. Get through all twenty levels, and find a place the pixels can live in peace. Pixel Escape is a fun mix of the speed associated with endless platformers in the Canabalt, and the fun level design of games like the original Sonic the Hedgehog, where replaying levels to find optimal paths through was half the fun. The bouncy retro graphics and goofy humor make each level a joy, even as that unyielding (and supremely distracting) glitch wall seriously raises the heart beats-per-minute. Admittedly, the addition of the bridge drawing mechanic was probably one element too many,as timing ones jumps properly is challenge enough without more on the screen to take note of. But even if Pixel Escape is overwhelming to the senses at times, it'll be hard to stop playing till you've gotten every one of those darn things to safety.
The game link has been corrected! :)
Uh... Should everyone die immediately at the start of level 2, or is that a bug?
Nevermind.
I really like the glitchy aesthetic, and was a little disappointed the music and game flow didn't really match up thematically with the idea of a pixellated world being eaten by glitches. Not a bad game, but there was potential for more there...
Please give your feedback for the game.
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