New from Pastel Games and Mateusz Skutnik, creator of Covert Front, the Submachine series, and The Great Escape series, comes a sequel to last year's desolate adventure, The Fog Fall. After escaping the shelter in the previous game, The Fog Fall 2 begins right where you left off, standing victorious on the grassy ground above. Apocalyptic war zones are never a place to hang around and celebrate, however, and so your quest continues with a broken-down truck, a few well-dressed soldiers, and some mutants hiding in the fields.
Item and inventory puzzles are the name of the game in The Fog Fall 2, so prepare to click every corner and examine every object you see. Items you collect are stored at the bottom of the screen, and to use them simply click on an item followed by the area you wish to use it on. It's also a good idea to think of logical uses for objects you gather, then aim your cursor at spots you think they could be used, just in case you can take a closer look at things...
As you investigate the town you'll find a number of items useful to your quest. A townsfolk or two provide a helping hand, though if you ask me, they'd be a lot more helpful if they'd just give up their items without asking me to rummage through every house on the block. But that's not much of a game, is it?
Play the entire Fog Fall series:
Analysis: The artwork in all of Pastel Games' titles has this smooth, graphic novel feel to it, and the look fits perfectly into the world of browser gaming. The Fog Fall 2, much like Covert Front and Submachine, conveys a desolate world using pastel colors, dull tones, and sparse but chilling ambient sound effects. It's the sort of bleakness that's palpable, but not overwhelming, which pulls you into the game world without burying you in it. In other words, the exact level of investment you want in a casual browser game.
The Fog Fall 2 seemed a bit easier than its predecessor, and you can probably charge through in half an hour or so, depending on your adventuring skills. It was interesting to be able to roam freely in the shelter where the first Fog Fall game took place. Not only did this heighten the story's sense of progression, it also gave you a little ego boost right from the start. "Remember this place? Yeah, you broke out of there! Good job!"
The Fog Fall 2 is a great game to get tangled up with for half an hour. Let's hope we don't have to wait another year for the next installment!
Walkthrough Guide
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Here's my somewhat narrative walkthrough:
Aaaaah, fresh air, it feels so good after so much time in this shelter. Now what to do? Mmmh, let's have a look around. This old car ahead may contain something useful.
Oh, a crowbar, on the driver's seat. That may be of use indeed. Let's go to the road beyond the car.
Three buildings: two houses, and the one on the right looks like a garage, let's start with this one. The crowbar makes the lock easy to put away.
Nice truck! Let's see what's inside. Well... nothing, it seems. The glovebox won't open, even using the crowbar. Sturdy. OK, let's get out and see what's under the hood. Mmmmh, something seems to be missing, but what?
Ah, well, let's get outta her. Before leaving, maybe there's something useful on the shelves to the left. Now that's a big hammer! I take it, you never know when you'll need to break something.
Back to the road, let's go to the house to the right.
Whoah! Better not make this guy angry!
Actually, he seems kind enough. He'll exchange the truck's keys for something valuable. I'll see to that.
On the road again (heh), let's see that house on the left. Mmmh, it seems empty. What's in. Oh! This poor guy seemed prepared, but apparently not quite enough. He doesn't need his bullet belt anymore, does he? I may, so I take it.
Back to the road, let's go further. Mmmmh, a gas station. If I can get the truck, I'll sure need gas. But the guy only accepts food as a payment. I'll see what I can do about it.
The road goes far away, I'll really need the truck to leave the area. Back to the shelter to see what I can find.
I return into the shelter, and deeper into it, to the stairs. Let's forget the stairs, they make me claustophobic. I prefer to see what there is to the right. Hey, there seems to be something potentially useful in the right part of the cupboard. A fuel can! It's empty, though.
Back to the stairs, and now to the left. Mmmh, nothing of use in the left and right rooms, but that wall... it makes my hammer itch. One, two, three hit and it's done. What is beyond? There's a hatch that won't open, and a room ahead. Let's see.
Aw! Spooky! What happened to this dude? His diary on the table tells me more about it. Poor chap, did a lethal mistake, it seems. Did I know him, by the way? Can't remember. Maybe there's something of use in this room, on the shelves to the right, for example. Yessss! Spaghetti! Food to trade, indeed.
Now to leave this damn shelter and back to fresh air. What to do? There's a path along the house. Here I go.
But let's have a look through the window, first. Mmmh, nothing here, but the door may lead somewhere interesting.
Well, well, isn't that a well? Oh my! Seclusion did awful on my sense of humor! Anyway, there's something inside the well. What is that strange box? No idea. Nothing else to take.
Back to the path, and onward to the woods. Nice little walk, very pleasant. Great for my mood. Nice hunting tower, too. And beyond... GAH! What are those things? They seem to be impressed by neither crowbar nor hammer! Quick, back to the tower to think of the situation!
Up inside the tower. Hey, a rifle. With a scope at that. Time to put those bullets at use. Let's load the magazine, use the scope and... One monster, two monsters, three monsters, fou... ah, no, click. Oh, right, the magazine only holds three bullets. Once reloaded, I continue, four monsters, five monsters out of the way. Let's go back to where they stood.
A lady as gracious as grateful thanks me for freeing her and her family from the monsters who besieged them for a week. As a reward she gives me a necklace of wolf's fangs, stating it's very precious around here.
Back to town, and to the heavily armed man. Yup, seems like the necklace will work for him to trade for the truck's keys. One problem solved.
Now to the gas station. Apparently the guy likes spaghetti, and trades them for one gallon of gasoline. I hand him my fuel can.
Finally, back to the garage, to put the gas in the truck's tank, and here we go, let's start the... uh oh, why doesn't it start? Oh, yeah, something was missing under the hood. I'll go look at that.
Mmmmh, seriously, what could I add in there? This strange box I found in the well? Yay, that's it! It's a battery! Back aboard the truck (not forgetting to shut the hood), key on contact, and here I go, I can leave the town!
Posted by: Schmorgluck | April 16, 2009 1:09 PM
Walkthrough
1.Click on the gray piece of metal in the first scene.
2.Enter the fallout shelter.
3.Go as far back as you can and take the right door.
4.You'll see a cabinet on the right, open the two glass doors and grab the fuel can.
5.Exit the fallout shelter.
6.Go towards the orange car.
7.Click on the orange car, grab the crowbar.
8.Enter town.
9.Click on the garage to the right, crowbar the lock off it.
10.Enter the garage, click on the cabinet to the left and grab the hammer.
11.Exit back into town and click on the left house.
12.Grab the rifle ammo from the poor guy's corpse.
13.Exit out of there, go to the right house, talk to the guy.
14.Go further into town. In the distance there is a gas station, click on it, go in, talk with the guy in there as well.
15.Go back to the fallout shelter.
16.Go to the far back of the shelter and go left, where there is a brick wall. Use the hammer to smash it down.
17.Go forward twice. Read the dead man's journal and grab the spaghetti from the shelf on the right.
18.Leave the fallout shelter.
19.Go back to the screen you started at and go to the right.
20.Click on the window
21.Click on the doorway
22.Click on the well
23.Grab the accumulator (battery).
24.Go back to the road leading into the forest.
25.Take the forest path to the guard tower, climb the ladder.
26.Load the ammo into the gun, take aim, and blast some mutants until there are none left.
27.Speak to the woman and receive your reward for saving her.
28.Grab the necklace and take it back to the house on the right. Give it to the man on the porch with a rifle. He'll give you the key to the car.
29.Go back to the gas station in town. Trade the food for gas.
30.Go back to the truck in the garage.
31.Click on the gas cap, pour the gas in.
32.Enter the car, pull the lever on the right to pop the hood.
33.Exit the car, click on the hood. Open the hood.
34.Insert the accumulator between the red and green plugs.
35.Close the hood.
36.Enter the car, insert the key.
37.Drive off to… safety?
Posted by: Paul | April 16, 2009 2:32 PM