In Ginormo Sword, you play a pink, ninja-looking hero equipped with a sword that you must upgrade, making it bigger, longer and more powerful. A fantasy action game with subtle RPG elements drawn from the golden age of Atari and Intellivision games, packs a satisfying punch for such a pixelated style, like most other games from Japanese designer Babarageo.
Uchuforce2 is designed for shooter neophytes. You control your ship with the mouse, you're firing a ridiculous swath of bullets all the time, and there's only one button to worry about. Click the mouse to change your weapon to a powerful laser, and click again to switch back to the endless waves of bullets. A meter in the lower-right shows you how close your laser is to over-heating, so if you want to avoid an extra-long cool-down delay, turn the laser off before that meter fills.
Uchuwars is a classic-style shmup with weapon power-ups and bombs. I found this shmup when I visited Babarageo for the banner game reviewed recently on JIG. The instructions are in Japanese, but it didn't take long to figure out what to do.
Babarageo STG Banner is a tiny 15 pixel tall space shooter. Most banner games have a single goal that can usually be accomplished in a few seconds. However, STG Banner introduces something a little different: rotating images with clickable hotspots. It may not sound like much, but it adds a surprising amount of strategy to an otherwise mindless game.
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