Your entire young life has been building up to this. You were born to it, your maternal line. You, Lalu, are the Usher, charged with guiding the queen's soul to the afterlife, a task of great splendor and nobility. But that doesn't change how you feel now. All you can think is that you've been raised to die. If only there were some way out. The Usher is a game of interactive fiction, an entry into our first ever interactive fiction competition, Casual Gameplay Design Competition #7. As such, you use a text parser to interact with the game.
Without even a computer to play solitaire on, it's Monday, 16:30, and time is standing still in this piece of interactive fiction. Maybe with the help of the office gnomes you can beguile your true love in the tower next door with mime and paper airplanes?
Dan Efran's title Ka, an entry in our interactive fiction and escape themed Casual Gameplay Design Competition #7, starts in decidedly close quarters, with your royal spirit crammed in next to your corpse. Most text adventures struggle to some degree with pacing, but in Ka, at least, your initial goal is clear: leave. After that? Well, you're dead. You have to come to terms with it sometime.
You're dangling from a chimney on a rooftop six stories above ground, looking for spider silk. Your brother's making sure the door to the stairs back down stays open. When he appears below you looking nonchalant, you get a deep sinking feeling. Roofed is an offbeat interactive fiction title with a clever narrative that'll leave you wanting more.
I don't suppose you've ever felt trapped at a really tedious party, wishing you could throw off the shackles of social convention and impale your host on a cocktail weenie toothpick, make a rope out of your own hair to escape out the bathroom window, beat yourself unconscious with the cheese tray--anything to avoid listening to some guy tell you another story about his golfing ability? In real life it's the opposite of entertaining, but in Party Foul, it makes for a hilarious puzzle to test all your escaping power
Enter into the experience of visualizing visualizing (whoa, meta!) in the CGDC7 award-winning interactive fiction title Dual Transform by Andrew Plotkin. Take on the role of a virtual engineer, of sorts, feeling the pressure of really making this project something to remember... something that really feels real.
Lost. In space. Alone. On a badly damaged ship. It's a bad day for anyone, and it's even worse for you since you can't remember how you got into this predicament. Fragile Shells is a clever, clean bit of interactive fiction from Stephen Granade, and a runner-up in Casual Gameplay Design Competition 7.
"Hero" is such a broad term. Don't you think, cowboy? You were just liberating that silver after all. Before you can ride off into the sunset, you'll need to get out of this jail cell. Hoosegow is a tongue-in-cheek bit of interactive fiction set in the wild west, and the proud winner of CGDC7.
Today a very special Casual Gameplay Design Competition comes to a close, one dedicated to the realm of interactive fiction. We are very fortunate to have received so many excellent entries, and we are grateful to the development community for taking on our challenge.
The entries for the 7th Casual Gameplay Design Competition are now online and ready to play!! All entries are available to play immediately on the competition page. There is a place to enter comments for each game, so please use each respective thread to leave your kind feedback and constructive criticisms for the game authors. The competition period will span 3 weeks, and we will announce the winners of the competition at that time. Please help us spread the word!
Just a quick reminder that there is just 1 week left until the deadline for our 7th Casual Gameplay Design Competition. It is a very special competition that will feature one-room games of interactive fiction incorporating the theme of "ESCAPE". See the official competition announcement for all the details. Also, if you wish to be a judge, please request to be added to the judges list on the official competition announcement page.
We're pleased to announce a very special Casual Gameplay Design Competition, one focused entirely on interactive fiction! For CGDC #7, we're calling on IF authors to craft one-room games incorporating the theme "escape". It's text-only this time around, so you can spend your time polishing puzzles instead of pixels. Full details are below, so fire up your Z-code compiler and get to writing!
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